Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Content.Client.HealthOverlay.UI;
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using Content.Shared.Damage;
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using Content.Shared.GameTicking;
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using Content.Shared.MobState.Components;
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using Content.Shared.Mobs.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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