Add Votekick functionality (#32005)
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122
Content.Server/Voting/VotingSystem.cs
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122
Content.Server/Voting/VotingSystem.cs
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using Content.Server.Administration.Managers;
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using Content.Server.Database;
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using Content.Server.Ghost;
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using Content.Server.Roles.Jobs;
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using Content.Shared.CCVar;
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using Content.Shared.Ghost;
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using Content.Shared.Mind.Components;
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using Content.Shared.Voting;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using System.Threading.Tasks;
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namespace Content.Server.Voting;
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public sealed class VotingSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IServerDbManager _dbManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly JobSystem _jobs = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<VotePlayerListRequestEvent>(OnVotePlayerListRequestEvent);
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}
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private async void OnVotePlayerListRequestEvent(VotePlayerListRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not { Valid: true } entity
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|| !await CheckVotekickInitEligibility(args.SenderSession))
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{
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var deniedResponse = new VotePlayerListResponseEvent(new (NetUserId, NetEntity, string)[0], true);
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RaiseNetworkEvent(deniedResponse, args.SenderSession.Channel);
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return;
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}
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List<(NetUserId, NetEntity, string)> players = new();
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity is not { Valid: true } attached)
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continue;
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if (attached == entity) continue;
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if (_adminManager.IsAdmin(player, false)) continue;
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var playerName = GetPlayerVoteListName(attached);
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var netEntity = GetNetEntity(attached);
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players.Add((player.UserId, netEntity, playerName));
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}
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var response = new VotePlayerListResponseEvent(players.ToArray(), false);
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RaiseNetworkEvent(response, args.SenderSession.Channel);
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}
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public string GetPlayerVoteListName(EntityUid attached)
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{
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TryComp<MindContainerComponent>(attached, out var mind);
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var jobName = _jobs.MindTryGetJobName(mind?.Mind);
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var playerInfo = $"{Comp<MetaDataComponent>(attached).EntityName} ({jobName})";
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return playerInfo;
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}
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/// <summary>
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/// Used to check whether the player initiating a votekick is allowed to do so serverside.
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/// </summary>
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/// <param name="initiator">The session initiating the votekick.</param>
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public async Task<bool> CheckVotekickInitEligibility(ICommonSession? initiator)
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{
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if (initiator == null)
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return false;
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// Being an admin overrides the votekick eligibility
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if (initiator.AttachedEntity != null && _adminManager.IsAdmin(initiator.AttachedEntity.Value, false))
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return true;
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if (_cfg.GetCVar(CCVars.VotekickInitiatorGhostRequirement))
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{
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// Must be ghost
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if (!TryComp(initiator.AttachedEntity, out GhostComponent? ghostComp))
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return false;
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// Must have been dead for x seconds
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if ((int)_gameTiming.RealTime.Subtract(ghostComp.TimeOfDeath).TotalSeconds < _cfg.GetCVar(CCVars.VotekickEligibleVoterDeathtime))
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return false;
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}
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// Must be whitelisted
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if (!await _dbManager.GetWhitelistStatusAsync(initiator.UserId))
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return false;
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return true;
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}
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/// <summary>
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/// Used to check whether the player being targetted for a votekick is a valid target.
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/// </summary>
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/// <param name="target">The session being targetted for a votekick.</param>
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public bool CheckVotekickTargetEligibility(ICommonSession? target)
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{
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if (target == null)
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return false;
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// Admins can't be votekicked
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if (target.AttachedEntity != null && _adminManager.IsAdmin(target.AttachedEntity.Value))
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return false;
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return true;
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}
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}
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