Content changes for MapManager/System refactor (#26994)
* Content changes for MapManager/System refactor * Poke Tests * Why is this failing? * Will this make the analyzer happy?
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@@ -24,6 +24,7 @@ using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -180,7 +181,7 @@ public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>
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var aabbs = EntityQuery<StationDataComponent>().SelectMany(x =>
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x.Grids.Select(x =>
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xformQuery.GetComponent(x).WorldMatrix.TransformBox(_mapManager.GetGridComp(x).LocalAABB)))
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xformQuery.GetComponent(x).WorldMatrix.TransformBox(Comp<MapGridComponent>(x).LocalAABB)))
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.ToArray();
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var aabb = aabbs[0];
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