Content changes for MapManager/System refactor (#26994)
* Content changes for MapManager/System refactor * Poke Tests * Why is this failing? * Will this make the analyzer happy?
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@@ -38,31 +38,15 @@ public sealed class PrototypeSaveTest
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityMan = server.ResolveDependency<IEntityManager>();
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var prototypeMan = server.ResolveDependency<IPrototypeManager>();
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var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
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var seriMan = server.ResolveDependency<ISerializationManager>();
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var compFact = server.ResolveDependency<IComponentFactory>();
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var prototypes = new List<EntityPrototype>();
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MapGridComponent grid = default!;
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EntityUid uid;
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MapId mapId = default;
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//Build up test environment
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await server.WaitPost(() =>
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{
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// Create a one tile grid to stave off the grid 0 monsters
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mapId = mapManager.CreateMap();
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mapManager.AddUninitializedMap(mapId);
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grid = mapManager.CreateGrid(mapId);
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var tileDefinition = tileDefinitionManager["FloorSteel"]; // Wires n such disable ambiance while under the floor
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var tile = new Tile(tileDefinition.TileId);
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var coordinates = grid.Owner.ToCoordinates();
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grid.SetTile(coordinates, tile);
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});
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await pair.CreateTestMap(false, "FloorSteel"); // Wires n such disable ambiance while under the floor
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var mapId = pair.TestMap.MapId;
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var grid = pair.TestMap.Grid;
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await server.WaitRunTicks(5);
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