Replaced some AddMarkups with AddMarkupOrThrow (#30632)

* First commit

* Silly me

* bruh
This commit is contained in:
beck-thompson
2024-08-10 20:06:33 -07:00
committed by GitHub
parent 220aff21eb
commit ee922e37f6
7 changed files with 18 additions and 20 deletions

View File

@@ -255,20 +255,20 @@ public sealed class BloodstreamSystem : EntitySystem
if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount / 2)
{
args.Message.PushNewline();
args.Message.AddMarkup(Loc.GetString("bloodstream-component-profusely-bleeding", ("target", ent.Owner)));
args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-profusely-bleeding", ("target", ent.Owner)));
}
// Shows bleeding message when bleeding, but less than profusely.
else if (ent.Comp.BleedAmount > 0)
{
args.Message.PushNewline();
args.Message.AddMarkup(Loc.GetString("bloodstream-component-bleeding", ("target", ent.Owner)));
args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-bleeding", ("target", ent.Owner)));
}
// If the mob's blood level is below the damage threshhold, the pale message is added.
if (GetBloodLevelPercentage(ent, ent) < ent.Comp.BloodlossThreshold)
{
args.Message.PushNewline();
args.Message.AddMarkup(Loc.GetString("bloodstream-component-looks-pale", ("target", ent.Owner)));
args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-looks-pale", ("target", ent.Owner)));
}
}