Replaced some AddMarkups with AddMarkupOrThrow (#30632)
* First commit * Silly me * bruh
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@@ -255,20 +255,20 @@ public sealed class BloodstreamSystem : EntitySystem
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if (ent.Comp.BleedAmount > ent.Comp.MaxBleedAmount / 2)
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{
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args.Message.PushNewline();
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args.Message.AddMarkup(Loc.GetString("bloodstream-component-profusely-bleeding", ("target", ent.Owner)));
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-profusely-bleeding", ("target", ent.Owner)));
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}
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// Shows bleeding message when bleeding, but less than profusely.
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else if (ent.Comp.BleedAmount > 0)
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{
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args.Message.PushNewline();
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args.Message.AddMarkup(Loc.GetString("bloodstream-component-bleeding", ("target", ent.Owner)));
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-bleeding", ("target", ent.Owner)));
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}
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// If the mob's blood level is below the damage threshhold, the pale message is added.
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if (GetBloodLevelPercentage(ent, ent) < ent.Comp.BloodlossThreshold)
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{
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args.Message.PushNewline();
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args.Message.AddMarkup(Loc.GetString("bloodstream-component-looks-pale", ("target", ent.Owner)));
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args.Message.AddMarkupOrThrow(Loc.GetString("bloodstream-component-looks-pale", ("target", ent.Owner)));
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}
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}
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