Limit atmos device rates (#6533)
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@@ -1,9 +1,5 @@
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using System;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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@@ -24,17 +20,57 @@ namespace Content.Server.Atmos.Piping.Unary.Components
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public string InletName { get; set; } = "pipe";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("pumpDirection")]
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public VentPumpDirection PumpDirection { get; set; } = VentPumpDirection.Releasing;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("pressureChecks")]
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public VentPressureBound PressureChecks { get; set; } = VentPressureBound.ExternalBound;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("externalPressureBound")]
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public float ExternalPressureBound { get; set; } = Atmospherics.OneAtmosphere;
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public float ExternalPressureBound
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{
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get => _externalPressureBound;
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set
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{
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_externalPressureBound = Math.Clamp(value, 0, MaxPressure);
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}
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}
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private float _externalPressureBound = Atmospherics.OneAtmosphere;
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[ViewVariables(VVAccess.ReadWrite)]
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public float InternalPressureBound { get; set; } = 0f;
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[DataField("internalPressureBound")]
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public float InternalPressureBound
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{
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get => _internalPressureBound;
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set
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{
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_internalPressureBound = Math.Clamp(value, 0, MaxPressure);
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}
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}
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private float _internalPressureBound = 0;
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/// <summary>
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/// Max pressure of the target gas (NOT relative to source).
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxPressure")]
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public float MaxPressure = Atmospherics.MaxOutputPressure;
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/// <summary>
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/// Pressure pump speed in kPa/s. Determines how much gas is moved.
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/// </summary>
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/// <remarks>
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/// The pump will attempt to modify the destination's final pressure by this quantity every second. If this
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/// is too high, and the vent is connected to a large pipe-net, then someone can nearly instantly flood a
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/// room with gas.
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/// </remarks>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("targetPressureChange")]
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public float TargetPressureChange = Atmospherics.OneAtmosphere;
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public GasVentPumpData ToAirAlarmData()
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{
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