SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
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@@ -31,7 +31,7 @@ namespace Content.Client.GameObjects.Components
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base.Startup();
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_snapGrid.OnPositionChanged += SnapGridOnPositionChanged;
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Owner.EntityManager.EventBus.RaiseEvent(new WindowSmoothDirtyEvent(Owner));
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
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var state0 = $"{_stateBase}0";
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_sprite.LayerMapSet(CornerLayers.SE, _sprite.AddLayerState(state0));
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@@ -54,7 +54,7 @@ namespace Content.Client.GameObjects.Components
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private void SnapGridOnPositionChanged()
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{
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Owner.EntityManager.EventBus.RaiseEvent(new WindowSmoothDirtyEvent(Owner));
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new WindowSmoothDirtyEvent(Owner));
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}
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public void UpdateSprite()
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