SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.

Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
This commit is contained in:
Acruid
2020-02-19 17:08:59 -08:00
parent e719745b10
commit ee6eec9c40
18 changed files with 42 additions and 41 deletions

View File

@@ -33,7 +33,7 @@ namespace Content.Client.GameObjects.Components
base.Startup();
_snapGridComponent.OnPositionChanged += SnapGridOnPositionChanged;
Owner.EntityManager.EventBus.RaiseEvent(new SubFloorHideDirtyEvent(Owner));
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
}
/// <inheritdoc />
@@ -45,12 +45,12 @@ namespace Content.Client.GameObjects.Components
return;
_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
Owner.EntityManager.EventBus.RaiseEvent(new SubFloorHideDirtyEvent(Owner));
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
}
private void SnapGridOnPositionChanged()
{
Owner.EntityManager.EventBus.RaiseEvent(new SubFloorHideDirtyEvent(Owner));
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SubFloorHideDirtyEvent(Owner));
}
}