Inline Name
This commit is contained in:
@@ -274,13 +274,21 @@ namespace Content.Server.GameTicking
|
||||
}
|
||||
// Finish
|
||||
var antag = mind.AllRoles.Any(role => role.Antagonist);
|
||||
|
||||
var playerIcName = string.Empty;
|
||||
|
||||
if (mind.CharacterName != null)
|
||||
playerIcName = mind.CharacterName;
|
||||
else if (mind.CurrentEntity != null)
|
||||
playerIcName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(mind.CurrentEntity.Uid).EntityName;
|
||||
|
||||
var playerEndRoundInfo = new RoundEndMessageEvent.RoundEndPlayerInfo()
|
||||
{
|
||||
// Note that contentPlayerData?.Name sticks around after the player is disconnected.
|
||||
// This is as opposed to ply?.Name which doesn't.
|
||||
PlayerOOCName = contentPlayerData?.Name ?? "(IMPOSSIBLE: REGISTERED MIND WITH NO OWNER)",
|
||||
// Character name takes precedence over current entity name
|
||||
PlayerICName = mind.CharacterName ?? mind.CurrentEntity?.Name,
|
||||
PlayerICName = playerIcName,
|
||||
Role = antag
|
||||
? mind.AllRoles.First(role => role.Antagonist).Name
|
||||
: mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("game-ticker-unknown-role"),
|
||||
|
||||
Reference in New Issue
Block a user