Inline Name

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:25:51 +01:00
parent 61be228ad0
commit ee4ff9cfe8
97 changed files with 237 additions and 177 deletions

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@@ -274,13 +274,21 @@ namespace Content.Server.GameTicking
}
// Finish
var antag = mind.AllRoles.Any(role => role.Antagonist);
var playerIcName = string.Empty;
if (mind.CharacterName != null)
playerIcName = mind.CharacterName;
else if (mind.CurrentEntity != null)
playerIcName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(mind.CurrentEntity.Uid).EntityName;
var playerEndRoundInfo = new RoundEndMessageEvent.RoundEndPlayerInfo()
{
// Note that contentPlayerData?.Name sticks around after the player is disconnected.
// This is as opposed to ply?.Name which doesn't.
PlayerOOCName = contentPlayerData?.Name ?? "(IMPOSSIBLE: REGISTERED MIND WITH NO OWNER)",
// Character name takes precedence over current entity name
PlayerICName = mind.CharacterName ?? mind.CurrentEntity?.Name,
PlayerICName = playerIcName,
Role = antag
? mind.AllRoles.First(role => role.Antagonist).Name
: mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("game-ticker-unknown-role"),