Revert "Hunger and thirst HUDs" (#18125)
@@ -1,115 +0,0 @@
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using Content.Shared.Clothing.Components;
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using Content.Shared.GameTicking;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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namespace Content.Client.Overlays
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{
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public abstract class ComponentAddedOverlaySystemBase<T> : EntitySystem where T : IComponent
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{
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private InventorySystem _invSystem = default!;
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protected bool IsActive = false;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<T, ComponentInit>(OnInit);
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SubscribeLocalEvent<T, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<T, GotEquippedEvent>(OnCompEquip);
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SubscribeLocalEvent<T, GotUnequippedEvent>(OnCompUnequip);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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_invSystem = _entityManager.System<InventorySystem>();
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}
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public void ApplyOverlay(T component)
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{
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IsActive = true;
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OnApplyOverlay(component);
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}
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public void RemoveOverlay()
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{
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IsActive = false;
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OnRemoveOverlay();
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}
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protected virtual void OnApplyOverlay(T component) { }
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protected virtual void OnRemoveOverlay() { }
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private void OnInit(EntityUid uid, T component, ComponentInit args)
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{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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{
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ApplyOverlay(component);
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}
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}
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private void OnRemove(EntityUid uid, T component, ComponentRemove args)
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{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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{
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RemoveOverlay();
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}
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}
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private void OnPlayerAttached(PlayerAttachedEvent args)
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{
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if (TryComp<T>(args.Entity, out var component))
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ApplyOverlay(component);
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if (TryComp(args.Entity, out InventoryComponent? inventoryComponent)
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&& _invSystem.TryGetSlots(args.Entity, out var slotDefinitions, inventoryComponent))
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{
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foreach (var slot in slotDefinitions)
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{
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if (_invSystem.TryGetSlotEntity(args.Entity, slot.Name, out var itemUid)
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&& TryComp(itemUid.Value, out component))
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{
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OnCompEquip(itemUid.Value, component, new GotEquippedEvent(args.Entity, itemUid.Value, slot));
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}
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}
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}
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}
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private void OnPlayerDetached(PlayerDetachedEvent args)
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{
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RemoveOverlay();
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}
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private void OnCompEquip(EntityUid uid, T component, GotEquippedEvent args)
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{
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if (!TryComp<ClothingComponent>(uid, out var clothing)) return;
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if (args.Equipee != _player.LocalPlayer?.ControlledEntity) return;
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if (!clothing.Slots.HasFlag(args.SlotFlags)) return;
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ApplyOverlay(component);
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}
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private void OnCompUnequip(EntityUid uid, T component, GotUnequippedEvent args)
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{
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if (args.Equipee != _player.LocalPlayer?.ControlledEntity) return;
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RemoveOverlay();
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}
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private void OnRoundRestart(RoundRestartCleanupEvent args)
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{
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RemoveOverlay();
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}
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}
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}
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@@ -1,74 +0,0 @@
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Overlays;
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using Content.Shared.StatusIcon;
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using Content.Shared.StatusIcon.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Overlays
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{
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public sealed class ShowHungerIconsSystem : ComponentAddedOverlaySystemBase<ShowHungerIconsComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototypeMan = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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private StatusIconPrototype? _overfed;
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private StatusIconPrototype? _peckish;
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private StatusIconPrototype? _starving;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HungerComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
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}
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private void OnGetStatusIconsEvent(EntityUid uid, HungerComponent hungerComponent, ref GetStatusIconsEvent @event)
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{
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if (!IsActive)
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return;
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var healthIcons = DecideHungerIcon(uid, hungerComponent);
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@event.StatusIcons.AddRange(healthIcons);
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}
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private IReadOnlyList<StatusIconPrototype> DecideHungerIcon(EntityUid uid, HungerComponent hungerComponent)
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{
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var result = new List<StatusIconPrototype>();
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if (_entManager.TryGetComponent<MetaDataComponent>(uid, out var metaDataComponent) &&
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metaDataComponent.Flags.HasFlag(MetaDataFlags.InContainer))
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{
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return result;
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}
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switch (hungerComponent.CurrentThreshold)
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{
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case HungerThreshold.Overfed:
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if (_overfed != null ||
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_prototypeMan.TryIndex("HungerIcon_Overfed", out _overfed))
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{
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result.Add(_overfed);
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}
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break;
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case HungerThreshold.Peckish:
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if (_peckish != null ||
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_prototypeMan.TryIndex("HungerIcon_Peckish", out _peckish))
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{
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result.Add(_peckish);
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}
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break;
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case HungerThreshold.Starving:
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if (_starving != null ||
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_prototypeMan.TryIndex("HungerIcon_Starving", out _starving))
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{
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result.Add(_starving);
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}
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break;
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}
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return result;
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}
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}
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}
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@@ -1,90 +0,0 @@
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using Content.Shared.Access.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Overlays;
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using Content.Shared.PDA;
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using Content.Shared.StatusIcon;
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using Content.Shared.StatusIcon.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Overlays
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{
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public sealed class ShowSecurityIconsSystem : ComponentAddedOverlaySystemBase<ShowSecurityIconsComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototypeMan = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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private Dictionary<string, StatusIconPrototype> _jobIcons = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BodyComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
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}
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private void OnGetStatusIconsEvent(EntityUid uid, BodyComponent _, ref GetStatusIconsEvent @event)
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{
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if (!IsActive)
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return;
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var healthIcons = DecideSecurityIcon(uid);
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@event.StatusIcons.AddRange(healthIcons);
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}
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private IReadOnlyList<StatusIconPrototype> DecideSecurityIcon(EntityUid uid)
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{
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var result = new List<StatusIconPrototype>();
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if (_entManager.TryGetComponent<MetaDataComponent>(uid, out var metaDataComponent) &&
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metaDataComponent.Flags.HasFlag(MetaDataFlags.InContainer))
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{
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return result;
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}
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var iconToGet = "NoId";
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if (_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid))
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{
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// PDA
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if (EntityManager.TryGetComponent(idUid, out PdaComponent? pda))
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{
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iconToGet = pda.ContainedId?.JobTitle ?? string.Empty;
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}
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// ID Card
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else if (EntityManager.TryGetComponent(idUid, out IdCardComponent? id))
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{
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iconToGet = id.JobTitle ?? string.Empty;
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}
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iconToGet = iconToGet.Replace(" ", "");
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}
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iconToGet = EnsureIcon(iconToGet, _jobIcons);
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result.Add(_jobIcons[iconToGet]);
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// Add arrest icons here, WYCI.
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return result;
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}
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private string EnsureIcon(string iconKey, Dictionary<string, StatusIconPrototype> icons)
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{
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if (!icons.ContainsKey(iconKey))
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{
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if (_prototypeMan.TryIndex<StatusIconPrototype>($"JobIcon_{iconKey}", out var securityIcon))
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{
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icons.Add(iconKey, securityIcon);
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return iconKey;
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}
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}
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else
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{
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return iconKey;
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}
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iconKey = "Unknown";
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return EnsureIcon(iconKey, icons);
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}
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}
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}
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@@ -1,73 +0,0 @@
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Overlays;
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using Content.Shared.StatusIcon;
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using Content.Shared.StatusIcon.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Overlays
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{
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public sealed class ShowThirstIconsSystem : ComponentAddedOverlaySystemBase<ShowThirstIconsComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototypeMan = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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private StatusIconPrototype? _overhydrated;
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private StatusIconPrototype? _thirsty;
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private StatusIconPrototype? _parched;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ThirstComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
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}
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private void OnGetStatusIconsEvent(EntityUid uid, ThirstComponent thirstComponent, ref GetStatusIconsEvent @event)
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{
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if (!IsActive)
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return;
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var healthIcons = DecideThirstIcon(uid, thirstComponent);
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@event.StatusIcons.AddRange(healthIcons);
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}
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private IReadOnlyList<StatusIconPrototype> DecideThirstIcon(EntityUid uid, ThirstComponent thirstComponent)
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{
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var result = new List<StatusIconPrototype>();
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if (_entManager.TryGetComponent<MetaDataComponent>(uid, out var metaDataComponent) &&
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metaDataComponent.Flags.HasFlag(MetaDataFlags.InContainer))
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{
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return result;
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}
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switch (thirstComponent.CurrentThirstThreshold)
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{
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case ThirstThreshold.OverHydrated:
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if (_overhydrated != null ||
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_prototypeMan.TryIndex("ThirstIcon_Overhydrated", out _overhydrated))
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{
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result.Add(_overhydrated);
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}
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break;
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case ThirstThreshold.Thirsty:
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if (_thirsty != null ||
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||||||
_prototypeMan.TryIndex("ThirstIcon_Thirsty", out _thirsty))
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{
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result.Add(_thirsty);
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}
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||||||
break;
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case ThirstThreshold.Parched:
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if (_parched != null ||
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||||||
_prototypeMan.TryIndex("ThirstIcon_Parched", out _parched))
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{
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result.Add(_parched);
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}
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break;
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||||||
}
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||||||
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return result;
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||||||
}
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||||||
}
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||||||
}
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@@ -1,9 +1,8 @@
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|||||||
using Content.Shared.StatusIcon;
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using System.Numerics;
|
||||||
using Content.Shared.StatusIcon.Components;
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using Content.Shared.StatusIcon.Components;
|
||||||
using Robust.Client.GameObjects;
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using Robust.Client.GameObjects;
|
||||||
using Robust.Client.Graphics;
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using Robust.Client.Graphics;
|
||||||
using Robust.Shared.Enums;
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using Robust.Shared.Enums;
|
||||||
using System.Numerics;
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|
||||||
|
|
||||||
namespace Content.Client.StatusIcon;
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namespace Content.Client.StatusIcon;
|
||||||
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|
||||||
@@ -58,8 +57,7 @@ public sealed class StatusIconOverlay : Overlay
|
|||||||
Matrix3.Multiply(rotationMatrix, scaledWorld, out var matty);
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Matrix3.Multiply(rotationMatrix, scaledWorld, out var matty);
|
||||||
handle.SetTransform(matty);
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handle.SetTransform(matty);
|
||||||
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|
||||||
var countL = 0;
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var count = 0;
|
||||||
var countR = 0;
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|
||||||
var accOffsetL = 0;
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var accOffsetL = 0;
|
||||||
var accOffsetR = 0;
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var accOffsetR = 0;
|
||||||
icons.Sort();
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icons.Sort();
|
||||||
@@ -73,16 +71,13 @@ public sealed class StatusIconOverlay : Overlay
|
|||||||
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|
||||||
// the icons are ordered left to right, top to bottom.
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// the icons are ordered left to right, top to bottom.
|
||||||
// extra icons that don't fit are just cut off.
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// extra icons that don't fit are just cut off.
|
||||||
if (proto.LocationPreference == StatusIconLocationPreference.Left ||
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if (count % 2 == 0)
|
||||||
proto.LocationPreference == StatusIconLocationPreference.None && countL <= countR)
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|
||||||
{
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{
|
||||||
if (accOffsetL + texture.Height > sprite.Bounds.Height * EyeManager.PixelsPerMeter)
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if (accOffsetL + texture.Height > sprite.Bounds.Height * EyeManager.PixelsPerMeter)
|
||||||
break;
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break;
|
||||||
accOffsetL += texture.Height;
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accOffsetL += texture.Height;
|
||||||
yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float) accOffsetL / EyeManager.PixelsPerMeter;
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yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float) accOffsetL / EyeManager.PixelsPerMeter;
|
||||||
xOffset = -(bounds.Width + sprite.Offset.X) / 2f;
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xOffset = -(bounds.Width + sprite.Offset.X) / 2f;
|
||||||
|
|
||||||
countL++;
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|
||||||
}
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}
|
||||||
else
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else
|
||||||
{
|
{
|
||||||
@@ -91,9 +86,8 @@ public sealed class StatusIconOverlay : Overlay
|
|||||||
accOffsetR += texture.Height;
|
accOffsetR += texture.Height;
|
||||||
yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float) accOffsetR / EyeManager.PixelsPerMeter;
|
yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float) accOffsetR / EyeManager.PixelsPerMeter;
|
||||||
xOffset = (bounds.Width + sprite.Offset.X) / 2f - (float) texture.Width / EyeManager.PixelsPerMeter;
|
xOffset = (bounds.Width + sprite.Offset.X) / 2f - (float) texture.Width / EyeManager.PixelsPerMeter;
|
||||||
|
|
||||||
countR++;
|
|
||||||
}
|
}
|
||||||
|
count++;
|
||||||
|
|
||||||
var position = new Vector2(xOffset, yOffset);
|
var position = new Vector2(xOffset, yOffset);
|
||||||
handle.DrawTexture(texture, position);
|
handle.DrawTexture(texture, position);
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
|
using Content.Server.Nutrition.Components;
|
||||||
using Content.Shared.Chemistry.Reagent;
|
using Content.Shared.Chemistry.Reagent;
|
||||||
using Content.Shared.Nutrition.Components;
|
using Content.Server.Nutrition.EntitySystems;
|
||||||
using Content.Shared.Nutrition.EntitySystems;
|
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
namespace Content.Server.Chemistry.ReagentEffects
|
namespace Content.Server.Chemistry.ReagentEffects
|
||||||
|
|||||||
@@ -1,11 +1,16 @@
|
|||||||
using Content.Server.Body.Components;
|
using Content.Server.Body.Components;
|
||||||
using Content.Server.Body.Systems;
|
using Content.Server.Body.Systems;
|
||||||
using Content.Server.Chemistry.EntitySystems;
|
using Content.Server.Chemistry.EntitySystems;
|
||||||
|
using Content.Server.Fluids.Components;
|
||||||
using Content.Server.Fluids.EntitySystems;
|
using Content.Server.Fluids.EntitySystems;
|
||||||
using Content.Server.Forensics;
|
using Content.Server.Forensics;
|
||||||
|
using Content.Server.Nutrition.Components;
|
||||||
|
using Content.Server.Nutrition.EntitySystems;
|
||||||
using Content.Server.Popups;
|
using Content.Server.Popups;
|
||||||
using Content.Server.Stunnable;
|
using Content.Server.Stunnable;
|
||||||
|
using Content.Shared.Audio;
|
||||||
using Content.Shared.Chemistry.Components;
|
using Content.Shared.Chemistry.Components;
|
||||||
|
using Content.Shared.Fluids.Components;
|
||||||
using Content.Shared.IdentityManagement;
|
using Content.Shared.IdentityManagement;
|
||||||
using Content.Shared.Nutrition.Components;
|
using Content.Shared.Nutrition.Components;
|
||||||
using Content.Shared.Nutrition.EntitySystems;
|
using Content.Shared.Nutrition.EntitySystems;
|
||||||
|
|||||||
54
Content.Server/Nutrition/Components/ThirstComponent.cs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
using Content.Shared.Alert;
|
||||||
|
|
||||||
|
namespace Content.Server.Nutrition.Components
|
||||||
|
{
|
||||||
|
[Flags]
|
||||||
|
public enum ThirstThreshold : byte
|
||||||
|
{
|
||||||
|
// Hydrohomies
|
||||||
|
Dead = 0,
|
||||||
|
Parched = 1 << 0,
|
||||||
|
Thirsty = 1 << 1,
|
||||||
|
Okay = 1 << 2,
|
||||||
|
OverHydrated = 1 << 3,
|
||||||
|
}
|
||||||
|
|
||||||
|
[RegisterComponent]
|
||||||
|
public sealed class ThirstComponent : Component
|
||||||
|
{
|
||||||
|
// Base stuff
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
[DataField("baseDecayRate")]
|
||||||
|
public float BaseDecayRate = 0.1f;
|
||||||
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public float ActualDecayRate;
|
||||||
|
|
||||||
|
// Thirst
|
||||||
|
[ViewVariables(VVAccess.ReadOnly)]
|
||||||
|
public ThirstThreshold CurrentThirstThreshold;
|
||||||
|
|
||||||
|
public ThirstThreshold LastThirstThreshold;
|
||||||
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
[DataField("startingThirst")]
|
||||||
|
public float CurrentThirst = -1f;
|
||||||
|
|
||||||
|
[DataField("thresholds")]
|
||||||
|
public Dictionary<ThirstThreshold, float> ThirstThresholds { get; } = new()
|
||||||
|
{
|
||||||
|
{ThirstThreshold.OverHydrated, 600.0f},
|
||||||
|
{ThirstThreshold.Okay, 450.0f},
|
||||||
|
{ThirstThreshold.Thirsty, 300.0f},
|
||||||
|
{ThirstThreshold.Parched, 150.0f},
|
||||||
|
{ThirstThreshold.Dead, 0.0f},
|
||||||
|
};
|
||||||
|
|
||||||
|
public static readonly Dictionary<ThirstThreshold, AlertType> ThirstThresholdAlertTypes = new()
|
||||||
|
{
|
||||||
|
{ThirstThreshold.Thirsty, AlertType.Thirsty},
|
||||||
|
{ThirstThreshold.Parched, AlertType.Parched},
|
||||||
|
{ThirstThreshold.Dead, AlertType.Parched},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,71 +1,33 @@
|
|||||||
using Content.Shared.Alert;
|
using Content.Server.Nutrition.Components;
|
||||||
using Content.Shared.Movement.Components;
|
|
||||||
using Content.Shared.Movement.Systems;
|
|
||||||
using Content.Shared.Nutrition.Components;
|
|
||||||
using Content.Shared.Rejuvenate;
|
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Shared.GameStates;
|
|
||||||
using Robust.Shared.Random;
|
using Robust.Shared.Random;
|
||||||
using Robust.Shared.Timing;
|
using Content.Shared.Movement.Components;
|
||||||
|
using Content.Shared.Alert;
|
||||||
|
using Content.Shared.Movement.Systems;
|
||||||
|
using Content.Shared.Rejuvenate;
|
||||||
|
|
||||||
namespace Content.Shared.Nutrition.EntitySystems
|
namespace Content.Server.Nutrition.EntitySystems
|
||||||
{
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
public sealed class ThirstSystem : EntitySystem
|
public sealed class ThirstSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IGameTiming _timing = default!;
|
|
||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
[Dependency] private readonly AlertsSystem _alerts = default!;
|
[Dependency] private readonly AlertsSystem _alerts = default!;
|
||||||
[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
|
[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
|
||||||
[Dependency] private readonly SharedJetpackSystem _jetpack = default!;
|
[Dependency] private readonly SharedJetpackSystem _jetpack = default!;
|
||||||
|
|
||||||
private ISawmill _sawmill = default!;
|
private ISawmill _sawmill = default!;
|
||||||
|
private float _accumulatedFrameTime;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
_sawmill = Logger.GetSawmill("thirst");
|
_sawmill = Logger.GetSawmill("thirst");
|
||||||
SubscribeLocalEvent<ThirstComponent, ComponentGetState>(OnGetState);
|
|
||||||
SubscribeLocalEvent<ThirstComponent, ComponentHandleState>(OnHandleState);
|
|
||||||
SubscribeLocalEvent<ThirstComponent, EntityUnpausedEvent>(OnUnpaused);
|
|
||||||
SubscribeLocalEvent<ThirstComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
SubscribeLocalEvent<ThirstComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||||
SubscribeLocalEvent<ThirstComponent, ComponentShutdown>(OnShutdown);
|
|
||||||
SubscribeLocalEvent<ThirstComponent, ComponentStartup>(OnComponentStartup);
|
SubscribeLocalEvent<ThirstComponent, ComponentStartup>(OnComponentStartup);
|
||||||
SubscribeLocalEvent<ThirstComponent, RejuvenateEvent>(OnRejuvenate);
|
SubscribeLocalEvent<ThirstComponent, RejuvenateEvent>(OnRejuvenate);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnGetState(EntityUid uid, ThirstComponent component, ref ComponentGetState args)
|
|
||||||
{
|
|
||||||
args.State = new ThirstComponentState(component.BaseDecayRate,
|
|
||||||
component.ActualDecayRate,
|
|
||||||
component.CurrentThirstThreshold,
|
|
||||||
component.LastThirstThreshold,
|
|
||||||
component.CurrentThirst,
|
|
||||||
component.NextUpdateTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnHandleState(EntityUid uid, ThirstComponent component, ref ComponentHandleState args)
|
|
||||||
{
|
|
||||||
if (args.Current is not ThirstComponentState state)
|
|
||||||
return;
|
|
||||||
component.BaseDecayRate = state.BaseDecayRate;
|
|
||||||
component.ActualDecayRate = state.ActualDecayRate;
|
|
||||||
component.CurrentThirstThreshold = state.CurrentThirstThreshold;
|
|
||||||
component.LastThirstThreshold = state.LastThirstThreshold;
|
|
||||||
component.CurrentThirst = state.CurrentThirst;
|
|
||||||
component.NextUpdateTime = state.NextUpdateTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnUnpaused(EntityUid uid, ThirstComponent component, ref EntityUnpausedEvent args)
|
|
||||||
{
|
|
||||||
component.NextUpdateTime += args.PausedTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnShutdown(EntityUid uid, ThirstComponent component, ComponentShutdown args)
|
|
||||||
{
|
|
||||||
_alerts.ClearAlertCategory(uid, AlertCategory.Thirst);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnComponentStartup(EntityUid uid, ThirstComponent component, ComponentStartup args)
|
private void OnComponentStartup(EntityUid uid, ThirstComponent component, ComponentStartup args)
|
||||||
{
|
{
|
||||||
// Do not change behavior unless starting value is explicitly defined
|
// Do not change behavior unless starting value is explicitly defined
|
||||||
@@ -187,26 +149,23 @@ namespace Content.Shared.Nutrition.EntitySystems
|
|||||||
throw new ArgumentOutOfRangeException($"No thirst threshold found for {component.CurrentThirstThreshold}");
|
throw new ArgumentOutOfRangeException($"No thirst threshold found for {component.CurrentThirstThreshold}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float frameTime)
|
public override void Update(float frameTime)
|
||||||
{
|
{
|
||||||
base.Update(frameTime);
|
_accumulatedFrameTime += frameTime;
|
||||||
|
|
||||||
var query = EntityQueryEnumerator<ThirstComponent>();
|
if (_accumulatedFrameTime > 1)
|
||||||
while (query.MoveNext(out var thirst))
|
|
||||||
{
|
{
|
||||||
if (_timing.CurTime < thirst.NextUpdateTime)
|
foreach (var component in EntityManager.EntityQuery<ThirstComponent>())
|
||||||
continue;
|
|
||||||
thirst.NextUpdateTime = _timing.CurTime + thirst.UpdateRate;
|
|
||||||
|
|
||||||
UpdateThirst(thirst, -thirst.ActualDecayRate);
|
|
||||||
var calculatedThirstThreshold = GetThirstThreshold(thirst, thirst.CurrentThirst);
|
|
||||||
if (calculatedThirstThreshold != thirst.CurrentThirstThreshold)
|
|
||||||
{
|
{
|
||||||
thirst.CurrentThirstThreshold = calculatedThirstThreshold;
|
UpdateThirst(component, - component.ActualDecayRate);
|
||||||
UpdateEffects(thirst);
|
var calculatedThirstThreshold = GetThirstThreshold(component, component.CurrentThirst);
|
||||||
|
if (calculatedThirstThreshold != component.CurrentThirstThreshold)
|
||||||
|
{
|
||||||
|
component.CurrentThirstThreshold = calculatedThirstThreshold;
|
||||||
|
UpdateEffects(component);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Dirty(thirst);
|
_accumulatedFrameTime -= 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,101 +0,0 @@
|
|||||||
using Content.Shared.Alert;
|
|
||||||
using Content.Shared.Nutrition.EntitySystems;
|
|
||||||
using Robust.Shared.GameStates;
|
|
||||||
using Robust.Shared.Serialization;
|
|
||||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
|
||||||
|
|
||||||
namespace Content.Shared.Nutrition.Components
|
|
||||||
{
|
|
||||||
[RegisterComponent, NetworkedComponent, Access(typeof(ThirstSystem))]
|
|
||||||
public sealed class ThirstComponent : Component
|
|
||||||
{
|
|
||||||
// Base stuff
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
[DataField("baseDecayRate")]
|
|
||||||
public float BaseDecayRate = 0.1f;
|
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
public float ActualDecayRate;
|
|
||||||
|
|
||||||
// Thirst
|
|
||||||
[ViewVariables(VVAccess.ReadOnly)]
|
|
||||||
public ThirstThreshold CurrentThirstThreshold;
|
|
||||||
|
|
||||||
public ThirstThreshold LastThirstThreshold;
|
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
[DataField("startingThirst")]
|
|
||||||
public float CurrentThirst = -1f;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The time when the hunger will update next.
|
|
||||||
/// </summary>
|
|
||||||
[DataField("nextUpdateTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
public TimeSpan NextUpdateTime;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The time between each update.
|
|
||||||
/// </summary>
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
|
||||||
public TimeSpan UpdateRate = TimeSpan.FromSeconds(1);
|
|
||||||
|
|
||||||
[DataField("thresholds")]
|
|
||||||
public Dictionary<ThirstThreshold, float> ThirstThresholds { get; } = new()
|
|
||||||
{
|
|
||||||
{ThirstThreshold.OverHydrated, 600.0f},
|
|
||||||
{ThirstThreshold.Okay, 450.0f},
|
|
||||||
{ThirstThreshold.Thirsty, 300.0f},
|
|
||||||
{ThirstThreshold.Parched, 150.0f},
|
|
||||||
{ThirstThreshold.Dead, 0.0f},
|
|
||||||
};
|
|
||||||
|
|
||||||
public static readonly Dictionary<ThirstThreshold, AlertType> ThirstThresholdAlertTypes = new()
|
|
||||||
{
|
|
||||||
{ThirstThreshold.Thirsty, AlertType.Thirsty},
|
|
||||||
{ThirstThreshold.Parched, AlertType.Parched},
|
|
||||||
{ThirstThreshold.Dead, AlertType.Parched},
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public sealed class ThirstComponentState : ComponentState
|
|
||||||
{
|
|
||||||
public float BaseDecayRate;
|
|
||||||
|
|
||||||
public float ActualDecayRate;
|
|
||||||
|
|
||||||
public ThirstThreshold CurrentThirstThreshold;
|
|
||||||
|
|
||||||
public ThirstThreshold LastThirstThreshold;
|
|
||||||
|
|
||||||
public float CurrentThirst;
|
|
||||||
|
|
||||||
public TimeSpan NextUpdateTime;
|
|
||||||
|
|
||||||
public ThirstComponentState(float baseDecayRate,
|
|
||||||
float actualDecayRate,
|
|
||||||
ThirstThreshold currentThirstThreshold,
|
|
||||||
ThirstThreshold lastThirstThreshold,
|
|
||||||
float currentThirst,
|
|
||||||
TimeSpan nextUpdateTime)
|
|
||||||
{
|
|
||||||
BaseDecayRate = baseDecayRate;
|
|
||||||
ActualDecayRate = actualDecayRate;
|
|
||||||
CurrentThirstThreshold = currentThirstThreshold;
|
|
||||||
LastThirstThreshold = lastThirstThreshold;
|
|
||||||
CurrentThirst = currentThirst;
|
|
||||||
NextUpdateTime = nextUpdateTime;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Flags]
|
|
||||||
public enum ThirstThreshold : byte
|
|
||||||
{
|
|
||||||
// Hydrohomies
|
|
||||||
Dead = 0,
|
|
||||||
Parched = 1 << 0,
|
|
||||||
Thirsty = 1 << 1,
|
|
||||||
Okay = 1 << 2,
|
|
||||||
OverHydrated = 1 << 3,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
namespace Content.Shared.Overlays
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// This component allows you to see the hungriness of mobs.
|
|
||||||
/// </summary>
|
|
||||||
[RegisterComponent]
|
|
||||||
public sealed class ShowHungerIconsComponent : Component { }
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
namespace Content.Shared.Overlays
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// This component allows you to see job icons above mobs.
|
|
||||||
/// </summary>
|
|
||||||
[RegisterComponent]
|
|
||||||
public sealed class ShowSecurityIconsComponent : Component { }
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
namespace Content.Shared.Overlays
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// This component allows you to see the thirstiness of mobs.
|
|
||||||
/// </summary>
|
|
||||||
[RegisterComponent]
|
|
||||||
public sealed class ShowThirstIconsComponent : Component { }
|
|
||||||
}
|
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
using Robust.Shared.Serialization;
|
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
namespace Content.Shared.StatusIcon;
|
namespace Content.Shared.StatusIcon;
|
||||||
@@ -23,12 +22,6 @@ public class StatusIconData : IComparable<StatusIconData>
|
|||||||
[DataField("priority")]
|
[DataField("priority")]
|
||||||
public int Priority = 10;
|
public int Priority = 10;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A preference for where the icon will be displayed. None | Left | Right
|
|
||||||
/// </summary>
|
|
||||||
[DataField("locationPreference")]
|
|
||||||
public StatusIconLocationPreference LocationPreference = StatusIconLocationPreference.None;
|
|
||||||
|
|
||||||
public int CompareTo(StatusIconData? other)
|
public int CompareTo(StatusIconData? other)
|
||||||
{
|
{
|
||||||
return Priority.CompareTo(other?.Priority ?? int.MaxValue);
|
return Priority.CompareTo(other?.Priority ?? int.MaxValue);
|
||||||
@@ -45,11 +38,3 @@ public sealed class StatusIconPrototype : StatusIconData, IPrototype
|
|||||||
[IdDataField]
|
[IdDataField]
|
||||||
public string ID { get; } = default!;
|
public string ID { get; } = default!;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
|
||||||
public enum StatusIconLocationPreference : byte
|
|
||||||
{
|
|
||||||
None,
|
|
||||||
Left,
|
|
||||||
Right,
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,3 +1,14 @@
|
|||||||
|
- type: entity
|
||||||
|
parent: ClothingEyesBase
|
||||||
|
id: ClothingEyesGlassesBeer
|
||||||
|
name: beer goggles
|
||||||
|
description: A pair of sunglasses outfitted with apparatus to scan reagents, as well as providing an innate understanding of liquid viscosity while in motion.
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Clothing/Eyes/Glasses/beergoggles.rsi
|
||||||
|
- type: Clothing
|
||||||
|
sprite: Clothing/Eyes/Glasses/beergoggles.rsi
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingEyesBase
|
parent: ClothingEyesBase
|
||||||
id: ClothingEyesGlassesGar
|
id: ClothingEyesGlassesGar
|
||||||
|
|||||||
@@ -30,40 +30,3 @@
|
|||||||
sprite: Clothing/Eyes/Hud/sec.rsi
|
sprite: Clothing/Eyes/Hud/sec.rsi
|
||||||
- type: Clothing
|
- type: Clothing
|
||||||
sprite: Clothing/Eyes/Hud/sec.rsi
|
sprite: Clothing/Eyes/Hud/sec.rsi
|
||||||
- type: ShowSecurityIcons
|
|
||||||
|
|
||||||
- type: entity
|
|
||||||
parent: ClothingEyesBase
|
|
||||||
id: ClothingEyesHudChef
|
|
||||||
name: onion goggles
|
|
||||||
description: Two onion rings that fused together while frying. They scan the humanoids in view and provide accurate data about their peckishness. Can be eaten as a little treat.
|
|
||||||
components:
|
|
||||||
- type: Sprite
|
|
||||||
sprite: Clothing/Eyes/Hud/friedoniongoggles.rsi
|
|
||||||
- type: Clothing
|
|
||||||
sprite: Clothing/Eyes/Hud/friedoniongoggles.rsi
|
|
||||||
- type: ShowHungerIcons
|
|
||||||
- type: Food
|
|
||||||
- type: SolutionContainerManager
|
|
||||||
solutions:
|
|
||||||
food:
|
|
||||||
maxVol: 3
|
|
||||||
reagents:
|
|
||||||
- ReagentId: Nutriment
|
|
||||||
Quantity: 3
|
|
||||||
- type: FlavorProfile
|
|
||||||
flavors:
|
|
||||||
- onion
|
|
||||||
- greasey
|
|
||||||
|
|
||||||
- type: entity
|
|
||||||
parent: ClothingEyesBase
|
|
||||||
id: ClothingEyesGlassesBeer
|
|
||||||
name: beer goggles
|
|
||||||
description: A pair of sunglasses outfitted with apparatus to scan reagents, as well as providing an innate understanding of liquid viscosity while in motion.
|
|
||||||
components:
|
|
||||||
- type: Sprite
|
|
||||||
sprite: Clothing/Eyes/Hud/beergoggles.rsi
|
|
||||||
- type: Clothing
|
|
||||||
sprite: Clothing/Eyes/Hud/beergoggles.rsi
|
|
||||||
- type: ShowThirstIcons
|
|
||||||
@@ -22,7 +22,6 @@
|
|||||||
id: BartenderGear
|
id: BartenderGear
|
||||||
equipment:
|
equipment:
|
||||||
head: ClothingHeadHatTophat
|
head: ClothingHeadHatTophat
|
||||||
eyes: ClothingEyesGlassesBeer
|
|
||||||
jumpsuit: ClothingUniformJumpsuitBartender
|
jumpsuit: ClothingUniformJumpsuitBartender
|
||||||
outerClothing: ClothingOuterVest
|
outerClothing: ClothingOuterVest
|
||||||
back: ClothingBackpackFilled
|
back: ClothingBackpackFilled
|
||||||
|
|||||||
@@ -23,7 +23,6 @@
|
|||||||
equipment:
|
equipment:
|
||||||
jumpsuit: ClothingUniformJumpsuitChef
|
jumpsuit: ClothingUniformJumpsuitChef
|
||||||
head: ClothingHeadHatChef
|
head: ClothingHeadHatChef
|
||||||
eyes: ClothingEyesHudChef
|
|
||||||
back: ClothingBackpackFilled
|
back: ClothingBackpackFilled
|
||||||
mask: ClothingMaskItalianMoustache
|
mask: ClothingMaskItalianMoustache
|
||||||
shoes: ClothingShoesColorBlack
|
shoes: ClothingShoesColorBlack
|
||||||
|
|||||||
@@ -1,49 +0,0 @@
|
|||||||
#Hunger
|
|
||||||
- type: statusIcon
|
|
||||||
id: HungerIcon_Overfed
|
|
||||||
priority: 5
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/food_icons.rsi
|
|
||||||
state: overfed
|
|
||||||
locationPreference: Right
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: HungerIcon_Peckish
|
|
||||||
priority: 5
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/food_icons.rsi
|
|
||||||
state: peckish
|
|
||||||
locationPreference: Right
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: HungerIcon_Starving
|
|
||||||
priority: 5
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/food_icons.rsi
|
|
||||||
state: starving
|
|
||||||
locationPreference: Right
|
|
||||||
|
|
||||||
#Thirst
|
|
||||||
- type: statusIcon
|
|
||||||
id: ThirstIcon_Overhydrated
|
|
||||||
priority: 5
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/food_icons.rsi
|
|
||||||
state: overhydrated
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: ThirstIcon_Thirsty
|
|
||||||
priority: 5
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/food_icons.rsi
|
|
||||||
state: thirsty
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: ThirstIcon_Parched
|
|
||||||
priority: 5
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/food_icons.rsi
|
|
||||||
state: parched
|
|
||||||
locationPreference: Left
|
|
||||||
@@ -1,375 +0,0 @@
|
|||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Detective
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Detective
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_QuarterMaster
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: QuarterMaster
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Botanist
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Botanist
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Boxer
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Boxer
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_AtmosphericTechnician
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: AtmosphericTechnician
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Nanotrasen
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Nanotrasen
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Prisoner
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Prisoner
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Janitor
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Janitor
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Chemist
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Chemist
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_StationEngineer
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: StationEngineer
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_SecurityOfficer
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: SecurityOfficer
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_NoId
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: NoId
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_ChiefMedicalOfficer
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: ChiefMedicalOfficer
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Roboticist
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Roboticist
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Chaplain
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Chaplain
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Lawyer
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Lawyer
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Unknown
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Unknown
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Librarian
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Librarian
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_CargoTechnician
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: CargoTechnician
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Scientist
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Scientist
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_ResearchAssistant
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: ResearchAssistant
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Geneticist
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Geneticist
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Clown
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Clown
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Captain
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Captain
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_HeadOfPersonnel
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: HeadOfPersonnel
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Virologist
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Virologist
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_ShaftMiner
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: ShaftMiner
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Passenger
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Passenger
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_ChiefEngineer
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: ChiefEngineer
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Bartender
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Bartender
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_HeadOfSecurity
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: HeadOfSecurity
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Brigmedic
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Brigmedic
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_MedicalDoctor
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: MedicalDoctor
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Paramedic
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Paramedic
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Chef
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Chef
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Warden
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Warden
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_ResearchDirector
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: ResearchDirector
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Mime
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Mime
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Musician
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Musician
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Reporter
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Reporter
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Psychologist
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Psychologist
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_MedicalIntern
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: MedicalIntern
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_TechnicalAssistant
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: TechnicalAssistant
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_ServiceWorker
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: ServiceWorker
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_SecurityCadet
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: SecurityCadet
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Zombie
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Zombie
|
|
||||||
locationPreference: Left
|
|
||||||
|
|
||||||
- type: statusIcon
|
|
||||||
id: JobIcon_Zookeeper
|
|
||||||
priority: 1
|
|
||||||
icon:
|
|
||||||
sprite: Interface/Misc/job_icons.rsi
|
|
||||||
state: Zookeeper
|
|
||||||
locationPreference: Left
|
|
||||||
|
Before Width: | Height: | Size: 187 B After Width: | Height: | Size: 187 B |
|
Before Width: | Height: | Size: 181 B After Width: | Height: | Size: 181 B |
|
Before Width: | Height: | Size: 523 B After Width: | Height: | Size: 523 B |
|
Before Width: | Height: | Size: 778 B After Width: | Height: | Size: 778 B |