Rename fix (#31654)
* Localize RenameCommand and delegate most of the process to MetaDataSystem.SetEntityName() * Make renaming rely on the EntityRenamedEvent. Fix issue where renaming would keep old Examine text Requires engine change * Fix localisation strings * Make PDA search be based on a renamed entity's Uid instead of its old name To do this the pda component now has an PdaOwner field which gets assigned when it is given as a loadout to a player * Fix bad merge??? huh * Use AllEntityQuery
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@@ -39,6 +39,7 @@ public sealed class IdentitySystem : SharedIdentitySystem
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SubscribeLocalEvent<IdentityComponent, DidUnequipEvent>((uid, _, _) => QueueIdentityUpdate(uid));
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SubscribeLocalEvent<IdentityComponent, DidUnequipHandEvent>((uid, _, _) => QueueIdentityUpdate(uid));
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SubscribeLocalEvent<IdentityComponent, WearerMaskToggledEvent>((uid, _, _) => QueueIdentityUpdate(uid));
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SubscribeLocalEvent<IdentityComponent, EntityRenamedEvent>((uid, _, _) => QueueIdentityUpdate(uid));
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SubscribeLocalEvent<IdentityComponent, MapInitEvent>(OnMapInit);
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}
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