Self-attack nerfs (#17845)
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@@ -460,6 +460,11 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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case LightAttackEvent light:
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if (!Blocker.CanAttack(user, light.Target))
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return false;
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// Can't self-attack if you're the weapon
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if (weaponUid == light.Target)
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return false;
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break;
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case DisarmAttackEvent disarm:
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if (!Blocker.CanAttack(user, disarm.Target))
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