Make devastation the only explosion type that removes tiles entirely (#1612)
* Make light and heavy explosions not destroy tiles to space * Change welding fuel tank and grenade explosion values
This commit is contained in:
@@ -83,29 +83,25 @@ namespace Content.Server.Explosions
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continue;
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continue;
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}
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}
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var distanceFromTile = (int) tileLoc.Distance(mapManager, coords);
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var distanceFromTile = (int) tileLoc.Distance(mapManager, coords);
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if (distanceFromTile < devastationRange)
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{
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mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[baseTurfs[0]].TileId));
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}
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else if (distanceFromTile < heavyImpactRange)
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var zeroTile = new Tile(tileDefinitionManager[baseTurfs[0]].TileId);
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{
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var previousTile = new Tile(tileDefinitionManager[baseTurfs[^1]].TileId);
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if (robustRandom.Prob(0.8f))
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{
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mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[baseTurfs[^1]].TileId));
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}
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else
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{
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mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[baseTurfs[0]].TileId));
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}
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}
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else if (distanceFromTile < lightImpactRange)
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switch (distanceFromTile)
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{
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{
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if (robustRandom.Prob(0.5f))
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case var d when d < devastationRange:
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{
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mapGrid.SetTile(tileLoc, zeroTile);
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mapGrid.SetTile(tileLoc, new Tile(tileDefinitionManager[baseTurfs[^1]].TileId));
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break;
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}
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case var d when d < heavyImpactRange
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&& !previousTile.IsEmpty
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&& robustRandom.Prob(0.8f):
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mapGrid.SetTile(tileLoc, previousTile);
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break;
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case var d when d < lightImpactRange
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&& !previousTile.IsEmpty
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&& robustRandom.Prob(0.5f):
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mapGrid.SetTile(tileLoc, previousTile);
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break;
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}
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}
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}
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}
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@@ -9,9 +9,9 @@
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- type: Icon
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- type: Icon
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texture: Constructible/Misc/weldtank.png
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texture: Constructible/Misc/weldtank.png
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- type: Explosive
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- type: Explosive
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devastationRange: 1
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devastationRange: 0
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heavyImpactRange: 2
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heavyImpactRange: 2
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lightImpactRange: 4
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lightImpactRange: 6
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flashRange: 5
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flashRange: 5
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- type: Solution
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- type: Solution
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contents:
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contents:
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@@ -17,9 +17,9 @@
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- type: OnUseTimerTrigger
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- type: OnUseTimerTrigger
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delay: 3.5
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delay: 3.5
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- type: Explosive
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- type: Explosive
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devastationRange: 1
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devastationRange: 0
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heavyImpactRange: 3
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heavyImpactRange: 2
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lightImpactRange: 5
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lightImpactRange: 4
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flashRange: 7
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flashRange: 7
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- type: Damageable
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- type: Damageable
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- type: Destructible
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- type: Destructible
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