fix use delay cooldown visual bug (#23532)
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@@ -398,7 +398,7 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
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useDelay is not { DelayStartTime: var start, DelayEndTime: var end })
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useDelay is not { DelayStartTime: var start, DelayEndTime: var end })
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{
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{
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hand.CooldownDisplay.Visible = false;
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hand.CooldownDisplay.Visible = false;
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return;
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continue;
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}
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}
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hand.CooldownDisplay.Visible = true;
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hand.CooldownDisplay.Visible = true;
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