Make anomaly generator always spawn anomalies on station (#18508)
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@@ -4,6 +4,7 @@ using Content.Server.Audio;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Materials;
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using Content.Server.Radio.EntitySystems;
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using Content.Server.Station.Systems;
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using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.DoAfter;
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@@ -28,6 +29,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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[Dependency] private readonly MaterialStorageSystem _material = default!;
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[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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