Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759)
Fix item cabinet's visual state desyncing when opened by a different client in view
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@@ -7,7 +7,7 @@ namespace Content.Shared.Cabinet;
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/// <summary>
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/// <summary>
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/// Used for entities that can be opened, closed, and can hold one item. E.g., fire extinguisher cabinets.
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/// Used for entities that can be opened, closed, and can hold one item. E.g., fire extinguisher cabinets.
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/// </summary>
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class ItemCabinetComponent : Component
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public sealed partial class ItemCabinetComponent : Component
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{
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{
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/// <summary>
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/// <summary>
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@@ -22,6 +22,7 @@ public abstract class SharedItemCabinetSystem : EntitySystem
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SubscribeLocalEvent<ItemCabinetComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<ItemCabinetComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<ItemCabinetComponent, ComponentRemove>(OnComponentRemove);
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SubscribeLocalEvent<ItemCabinetComponent, ComponentRemove>(OnComponentRemove);
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SubscribeLocalEvent<ItemCabinetComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<ItemCabinetComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<ItemCabinetComponent, AfterAutoHandleStateEvent>(OnComponentHandleState);
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SubscribeLocalEvent<ItemCabinetComponent, ActivateInWorldEvent>(OnActivateInWorld);
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SubscribeLocalEvent<ItemCabinetComponent, ActivateInWorldEvent>(OnActivateInWorld);
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SubscribeLocalEvent<ItemCabinetComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleOpenVerb);
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SubscribeLocalEvent<ItemCabinetComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleOpenVerb);
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@@ -48,6 +49,11 @@ public abstract class SharedItemCabinetSystem : EntitySystem
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_itemSlots.SetLock(uid, cabinet.CabinetSlot, !cabinet.Opened);
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_itemSlots.SetLock(uid, cabinet.CabinetSlot, !cabinet.Opened);
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}
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}
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private void OnComponentHandleState(Entity<ItemCabinetComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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UpdateAppearance(ent, ent);
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}
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protected virtual void UpdateAppearance(EntityUid uid, ItemCabinetComponent? cabinet = null)
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protected virtual void UpdateAppearance(EntityUid uid, ItemCabinetComponent? cabinet = null)
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{
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{
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// we don't fuck with appearance data, and instead just manually update the sprite on the client
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// we don't fuck with appearance data, and instead just manually update the sprite on the client
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