Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759)

Fix item cabinet's visual state desyncing when opened by a different client in view
This commit is contained in:
DrSmugleaf
2023-12-19 16:38:03 -08:00
committed by GitHub
parent f43ff90115
commit edceb55119
2 changed files with 7 additions and 1 deletions

View File

@@ -7,7 +7,7 @@ namespace Content.Shared.Cabinet;
/// <summary> /// <summary>
/// Used for entities that can be opened, closed, and can hold one item. E.g., fire extinguisher cabinets. /// Used for entities that can be opened, closed, and can hold one item. E.g., fire extinguisher cabinets.
/// </summary> /// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class ItemCabinetComponent : Component public sealed partial class ItemCabinetComponent : Component
{ {
/// <summary> /// <summary>

View File

@@ -22,6 +22,7 @@ public abstract class SharedItemCabinetSystem : EntitySystem
SubscribeLocalEvent<ItemCabinetComponent, ComponentInit>(OnComponentInit); SubscribeLocalEvent<ItemCabinetComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<ItemCabinetComponent, ComponentRemove>(OnComponentRemove); SubscribeLocalEvent<ItemCabinetComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<ItemCabinetComponent, ComponentStartup>(OnComponentStartup); SubscribeLocalEvent<ItemCabinetComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<ItemCabinetComponent, AfterAutoHandleStateEvent>(OnComponentHandleState);
SubscribeLocalEvent<ItemCabinetComponent, ActivateInWorldEvent>(OnActivateInWorld); SubscribeLocalEvent<ItemCabinetComponent, ActivateInWorldEvent>(OnActivateInWorld);
SubscribeLocalEvent<ItemCabinetComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleOpenVerb); SubscribeLocalEvent<ItemCabinetComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleOpenVerb);
@@ -48,6 +49,11 @@ public abstract class SharedItemCabinetSystem : EntitySystem
_itemSlots.SetLock(uid, cabinet.CabinetSlot, !cabinet.Opened); _itemSlots.SetLock(uid, cabinet.CabinetSlot, !cabinet.Opened);
} }
private void OnComponentHandleState(Entity<ItemCabinetComponent> ent, ref AfterAutoHandleStateEvent args)
{
UpdateAppearance(ent, ent);
}
protected virtual void UpdateAppearance(EntityUid uid, ItemCabinetComponent? cabinet = null) protected virtual void UpdateAppearance(EntityUid uid, ItemCabinetComponent? cabinet = null)
{ {
// we don't fuck with appearance data, and instead just manually update the sprite on the client // we don't fuck with appearance data, and instead just manually update the sprite on the client