Climbing refactor (#20516)
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36
Content.Shared/Climbing/Components/ClimbableComponent.cs
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36
Content.Shared/Climbing/Components/ClimbableComponent.cs
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Climbing.Components
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{
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/// <summary>
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/// Indicates this entity can be vaulted on top of.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ClimbableComponent : Component
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{
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/// <summary>
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/// The range from which this entity can be climbed.
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/// </summary>
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[DataField("range")] public float Range = SharedInteractionSystem.InteractionRange / 1.4f;
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/// <summary>
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/// The time it takes to climb onto the entity.
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/// </summary>
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[DataField("delay")]
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public float ClimbDelay = 1.5f;
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/// <summary>
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/// Sound to be played when a climb is started.
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/// </summary>
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[DataField("startClimbSound")]
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public SoundSpecifier? StartClimbSound = null;
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/// <summary>
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/// Sound to be played when a climb finishes.
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/// </summary>
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[DataField("finishClimbSound")]
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public SoundSpecifier? FinishClimbSound = null;
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}
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}
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