HandsSystem now uses InputSystem. (#95)
Fixed TemperatureSystem namespace.
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@@ -0,0 +1,22 @@
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using SS14.Shared.GameObjects;
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using SS14.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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class TemperatureSystem : EntitySystem
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{
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public override void Initialize()
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{
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EntityQuery = new TypeEntityQuery(typeof(TemperatureComponent));
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}
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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var comp = entity.GetComponent<TemperatureComponent>();
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comp.OnUpdate(frameTime);
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}
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}
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}
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}
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