Reapply "Remove some BUI boilerplate" (#30214) (#30219)

* Reapply "Remove some BUI boilerplate" (#30214)

This reverts commit cb0ba66be3.

* Fix gas tank

* Fix PA

* Fix microwave

* Comms console underwrap

* Fix rcd

* log wehs
This commit is contained in:
metalgearsloth
2024-07-21 14:48:13 +10:00
committed by GitHub
parent 87e52e50b4
commit edb05e36bb
137 changed files with 1102 additions and 1757 deletions

View File

@@ -11,7 +11,8 @@ namespace Content.Client.NukeOps;
[GenerateTypedNameReferences]
public sealed partial class WarDeclaratorWindow : FancyWindow
{
private readonly IGameTiming _gameTiming;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
public event Action<string>? OnActivated;
@@ -19,15 +20,13 @@ public sealed partial class WarDeclaratorWindow : FancyWindow
private TimeSpan _shuttleDisabledTime;
private WarConditionStatus _status;
public WarDeclaratorWindow(IGameTiming gameTiming, ILocalizationManager localizationManager)
public WarDeclaratorWindow()
{
RobustXamlLoader.Load(this);
_gameTiming = gameTiming;
WarButton.OnPressed += (_) => OnActivated?.Invoke(Rope.Collapse(MessageEdit.TextRope));
MessageEdit.Placeholder = new Rope.Leaf(localizationManager.GetString("war-declarator-message-placeholder"));
MessageEdit.Placeholder = new Rope.Leaf(_localizationManager.GetString("war-declarator-message-placeholder"));
}
protected override void FrameUpdate(FrameEventArgs args)