Spilling liquids no longer exposes true identify (#18505)
* mama i did it by myself! * wait how does this fix it? what??? * oops
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@@ -14,6 +14,7 @@ using Content.Shared.Popups;
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using Content.Shared.Slippery;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Friction;
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using Content.Shared.IdentityManagement;
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using Content.Shared.StepTrigger.Components;
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using Content.Shared.StepTrigger.Systems;
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using Robust.Server.GameObjects;
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@@ -511,7 +512,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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}
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_reactive.DoEntityReaction(owner, splitSolution, ReactionMethod.Touch);
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_popups.PopupEntity(Loc.GetString("spill-land-spilled-on-other", ("spillable", uid), ("target", owner)), owner, PopupType.SmallCaution);
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_popups.PopupEntity(Loc.GetString("spill-land-spilled-on-other", ("spillable", uid), ("target", Identity.Entity(owner, EntityManager))), owner, PopupType.SmallCaution);
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}
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return TrySpillAt(coordinates, solution, out puddleUid, sound);
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@@ -11,7 +11,6 @@ namespace Content.Server.Power.EntitySystems
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[UsedImplicitly]
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public sealed class BatterySystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _sharedAppearanceSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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