Fix forensic scanner UI. (#12398)
* Add missing Dispose method to ForensicScannerBoundUserInterface. * Remove old code from ForensicScanner. * Prevent forensic scanner from being used on the floor and allow its window to stay open when active hand is swapped. * Use more standardized UI code for ForensicScanner. * Add a delay to ForensicScanner printing. * Show name of what was scanned on ForensicScanner UI. * Add a print sound for ForensicScanner. * Add more error reporting for ForensicScanner. * Centralize common logic in ForensicScannerSystem. * Allow ForensicScanner blank printouts. * Tweak ForensicScanner audio parameters.
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@@ -1,22 +1,44 @@
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using System.Text;
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using Content.Shared.Forensics;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Timing;
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using Content.Shared.Forensics;
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namespace Content.Client.Forensics
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{
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[GenerateTypedNameReferences]
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public sealed partial class ForensicScannerMenu : DefaultWindow
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public ForensicScannerMenu()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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}
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public void Populate(ForensicScannerUserMessage msg)
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public void UpdatePrinterState(bool disabled)
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{
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Print.Disabled = false;
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Print.Disabled = disabled;
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}
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public void UpdateState(ForensicScannerBoundUserInterfaceState msg)
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{
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if (string.IsNullOrEmpty(msg.LastScannedName))
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{
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Print.Disabled = true;
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Clear.Disabled = true;
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Name.Text = string.Empty;
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Diagnostics.Text = string.Empty;
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return;
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}
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Print.Disabled = (msg.PrintReadyAt > _gameTiming.CurTime);
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Clear.Disabled = false;
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Name.Text = msg.LastScannedName;
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var text = new StringBuilder();
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text.AppendLine(Loc.GetString("forensic-scanner-interface-fingerprints"));
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@@ -31,7 +53,6 @@ namespace Content.Client.Forensics
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text.AppendLine(fiber);
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}
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Diagnostics.Text = text.ToString();
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SetSize = (350, 600);
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}
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}
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}
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