Inflatable Module (#35100)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
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using Content.Shared.Engineering.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Weapons.Melee.Balloon;
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namespace Content.Shared.Engineering.Systems;
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/// <summary>
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/// Implements <see cref="InflatableSafeDisassemblyComponent"/>
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/// </summary>
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public sealed class InflatableSafeDisassemblySystem : EntitySystem
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{
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[Dependency] private readonly DisassembleOnAltVerbSystem _disassembleOnAltVerbSystem = null!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = null!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InflatableSafeDisassemblyComponent, InteractUsingEvent>(InteractHandler);
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}
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private void InteractHandler(Entity<InflatableSafeDisassemblyComponent> ent, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!HasComp<BalloonPopperComponent>(args.Used))
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return;
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_popupSystem.PopupPredicted(
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Loc.GetString("inflatable-safe-disassembly", ("item", args.Used), ("target", ent.Owner)),
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ent,
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args.User);
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_disassembleOnAltVerbSystem.StartDisassembly((ent, Comp<DisassembleOnAltVerbComponent>(ent)), args.User);
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args.Handled = true;
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}
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}
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