Add "fill levels" to spear in-hand/wielded/equipped sprites (#28865)
* Add fill level sprite support for equipped items * Add fill sprites for held/equipped spears
This commit is contained in:
@@ -53,5 +53,17 @@ namespace Content.Shared.Chemistry.Components
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int InHandsMaxFillLevels = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Optional equipped visuals to show someone is wearing a something with a filled container.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public string? EquippedFillBaseName = null;
|
||||
|
||||
/// <summary>
|
||||
/// A separate max fill levels for equipped items (to reduce number of sprites needed)
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int EquippedMaxFillLevels = 0;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user