New Projectile Effect:Temperature Change (#31004)
* bah * all done, thanks slarti * makes the watcher do the thing * Update TemperatureSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * changes something --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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using Content.Server.Temperature.Systems;
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using Content.Server.Temperature.Components;
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using Content.Shared.Temperature;
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namespace Content.Server.Temperature.Components;
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/// <summary>
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/// Put this component on a projectile that you would like to change the temperature on whatever it hits.
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/// </summary>
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[RegisterComponent, Access(typeof(TemperatureSystem))]
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public sealed partial class ChangeTemperatureOnCollideComponent : Component
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{
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/// <summary>
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/// The amount it changes the target's temperature by. In Joules.
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/// </summary>
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[DataField]
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public float Heat = 0f;
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/// <summary>
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/// If this heat change ignores heat resistance or not.
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/// </summary>
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[DataField]
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public bool IgnoreHeatResistance = true;
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}
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