Fix riot shield audio and popup spam (#21881)

This commit is contained in:
themias
2023-11-28 02:06:38 -05:00
committed by GitHub
parent 79c59a48d7
commit ed2d59aa19
2 changed files with 18 additions and 5 deletions

View File

@@ -1,4 +1,4 @@
using Content.Shared.Damage;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
@@ -44,6 +44,9 @@ public sealed partial class BlockingSystem
{
if (TryComp<BlockingComponent>(component.BlockingItem, out var blocking))
{
if (args.Damage.GetTotal() <= 0)
return;
var blockFraction = blocking.IsBlocking ? blocking.ActiveBlockFraction : blocking.PassiveBlockFraction;
blockFraction = Math.Clamp(blockFraction, 0, 1);
_damageable.TryChangeDamage(component.BlockingItem, blockFraction * args.OriginalDamage);

View File

@@ -19,6 +19,7 @@ using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Blocking;
@@ -36,6 +37,7 @@ public sealed partial class BlockingSystem : EntitySystem
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
@@ -195,8 +197,12 @@ public sealed partial class BlockingSystem : EntitySystem
return false;
}
_actionsSystem.SetToggled(component.BlockingToggleActionEntity, true);
_popupSystem.PopupEntity(msgUser, user, user);
_popupSystem.PopupEntity(msgOther, user, Filter.PvsExcept(user), true);
if (_gameTiming.IsFirstTimePredicted)
{
_popupSystem.PopupEntity(msgOther, user, Filter.PvsExcept(user), true);
if(_gameTiming.InPrediction)
_popupSystem.PopupEntity(msgUser, user, user);
}
}
if (TryComp<PhysicsComponent>(user, out var physicsComponent))
@@ -259,8 +265,12 @@ public sealed partial class BlockingSystem : EntitySystem
_actionsSystem.SetToggled(component.BlockingToggleActionEntity, false);
_fixtureSystem.DestroyFixture(user, BlockingComponent.BlockFixtureID, body: physicsComponent);
_physics.SetBodyType(user, blockingUserComponent.OriginalBodyType, body: physicsComponent);
_popupSystem.PopupEntity(msgUser, user, user);
_popupSystem.PopupEntity(msgOther, user, Filter.PvsExcept(user), true);
if (_gameTiming.IsFirstTimePredicted)
{
_popupSystem.PopupEntity(msgOther, user, Filter.PvsExcept(user), true);
if(_gameTiming.InPrediction)
_popupSystem.PopupEntity(msgUser, user, user);
}
}
component.IsBlocking = false;