Fix riot shield audio and popup spam (#21881)
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@@ -1,4 +1,4 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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@@ -44,6 +44,9 @@ public sealed partial class BlockingSystem
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{
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if (TryComp<BlockingComponent>(component.BlockingItem, out var blocking))
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{
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if (args.Damage.GetTotal() <= 0)
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return;
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var blockFraction = blocking.IsBlocking ? blocking.ActiveBlockFraction : blocking.PassiveBlockFraction;
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blockFraction = Math.Clamp(blockFraction, 0, 1);
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_damageable.TryChangeDamage(component.BlockingItem, blockFraction * args.OriginalDamage);
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