Nullability fixes.
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@@ -116,7 +116,7 @@ namespace Content.Server.GameObjects.EntitySystems
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var arrow = EntityManager.SpawnEntity("pointingarrow", coords);
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if (player.TryGetComponent(out VisibilityComponent playerVisibility))
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if (player.TryGetComponent(out VisibilityComponent? playerVisibility))
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{
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var arrowVisibility = arrow.EnsureComponent<VisibilityComponent>();
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arrowVisibility.Layer = playerVisibility.Layer;
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