Nullability fixes.
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@@ -56,7 +56,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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return false;
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}
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if (!entity.TryGetComponent(out ICollidableComponent collidable) ||
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if (!entity.TryGetComponent(out ICollidableComponent? collidable) ||
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!collidable.CanCollide)
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{
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return false;
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@@ -73,7 +73,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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return false;
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}
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if (entity.TryGetComponent(out ICollidableComponent collidable))
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if (entity.TryGetComponent(out ICollidableComponent? collidable))
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{
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collidable.CanCollide = false;
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}
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@@ -105,7 +105,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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foreach (var entity in _contents.ContainedEntities.ToArray())
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{
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if (entity.TryGetComponent(out ICollidableComponent collidable))
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if (entity.TryGetComponent(out ICollidableComponent? collidable))
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{
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collidable.CanCollide = true;
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}
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