Nullability fixes.
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@@ -67,7 +67,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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Gui ??= new DoAfterGui();
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Gui.AttachedEntity = entity;
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if (entity.TryGetComponent(out DoAfterComponent doAfterComponent))
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if (entity.TryGetComponent(out DoAfterComponent? doAfterComponent))
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{
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foreach (var (_, doAfter) in doAfterComponent.DoAfters)
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{
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@@ -87,7 +87,7 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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return;
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}
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if (!_player.TryGetComponent(out DoAfterComponent doAfterComponent))
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if (!_player.TryGetComponent(out DoAfterComponent? doAfterComponent))
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{
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return;
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}
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