Fix negative block game speed values (#8389)

This commit is contained in:
Pieter-Jan Briers
2022-05-24 00:10:51 +02:00
committed by GitHub
parent 98b9f747a6
commit ecede9f91a

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@@ -355,7 +355,8 @@ namespace Content.Server.Arcade.Components
{
_accumulatedFieldFrameTime += frameTime;
var checkTime = Speed;
// Speed goes negative sometimes. uhhhh max() it I guess!!!
var checkTime = Math.Max(0.03f, Speed);
while (_accumulatedFieldFrameTime >= checkTime)
{