diff --git a/Content.Server/Zombies/ZombieSystem.Transform.cs b/Content.Server/Zombies/ZombieSystem.Transform.cs index 40946b6d7f..386a7c6419 100644 --- a/Content.Server/Zombies/ZombieSystem.Transform.cs +++ b/Content.Server/Zombies/ZombieSystem.Transform.cs @@ -30,11 +30,10 @@ using Content.Shared.Nutrition.Components; using Content.Shared.Popups; using Content.Shared.Roles; using Content.Shared.Pulling.Components; -using Content.Shared.Tools.Components; using Content.Shared.Weapons.Melee; using Content.Shared.Zombies; -using Robust.Shared.Audio; using Content.Shared.Prying.Components; +using Content.Shared.Traits.Assorted; using Robust.Shared.Audio.Systems; namespace Content.Server.Zombies @@ -98,13 +97,14 @@ namespace Content.Server.Zombies var zombiecomp = AddComp(target); //we need to basically remove all of these because zombies shouldn't - //get diseases, breath, be thirst, be hungry, die in space or have offspring + //get diseases, breath, be thirst, be hungry, die in space, have offspring or be paraplegic. RemComp(target); RemComp(target); RemComp(target); RemComp(target); - RemComp(target); + RemComp(target); RemComp(target); + RemComp(target); //funny voice var accentType = "zombie";