Map & Grid Entities (#493)
* Client & Server load with new scene hierarchy. * Engine Update.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
c2c512a7e3
commit
ece6e0a833
@@ -40,6 +40,9 @@ namespace Content.Client.GameObjects.Components
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{
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{
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base.Shutdown();
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base.Shutdown();
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if(Owner.Transform.Running == false)
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return;
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_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
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_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
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}
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}
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@@ -37,9 +37,9 @@ namespace Content.Server.GameObjects.Components.Power
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/// </summary>
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/// </summary>
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public event EventHandler<PowernetEventArgs> OnPowernetRegenerate;
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public event EventHandler<PowernetEventArgs> OnPowernetRegenerate;
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public override void Initialize()
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protected override void Startup()
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{
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{
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base.Initialize();
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base.Startup();
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TryCreatePowernetConnection();
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TryCreatePowernetConnection();
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}
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}
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@@ -27,9 +27,9 @@ namespace Content.Server.GameObjects.Components.Power
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[ViewVariables]
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[ViewVariables]
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public bool Regenerating { get; set; } = false;
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public bool Regenerating { get; set; } = false;
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public override void Initialize()
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protected override void Startup()
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{
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{
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base.Initialize();
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base.Startup();
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if (Parent == null)
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if (Parent == null)
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{
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{
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Submodule RobustToolbox updated: df34ce025a...f5c0dba194
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