Map & Grid Entities (#493)
* Client & Server load with new scene hierarchy. * Engine Update.
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committed by
Pieter-Jan Briers
parent
c2c512a7e3
commit
ece6e0a833
@@ -40,6 +40,9 @@ namespace Content.Client.GameObjects.Components
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{
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base.Shutdown();
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if(Owner.Transform.Running == false)
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return;
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_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
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Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
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}
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