Internals alert fix and adjustment (#12517)

* add low pressure data field

* resolve CheckSeverity bug, replace logic

* add configurable low pressure threshhold
This commit is contained in:
Bright0
2022-11-09 19:02:14 -06:00
committed by GitHub
parent 8afc52878d
commit ecc969d8f4
3 changed files with 14 additions and 4 deletions

View File

@@ -8,9 +8,11 @@ namespace Content.Server.Atmos.Components
public sealed class GasTankComponent : Component, IGasMixtureHolder
{
public const float MaxExplosionRange = 14f;
private const float DefaultLowPressure = 0f;
private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
public int Integrity = 3;
public bool IsLowPressure => (Air?.Pressure ?? 0F) <= TankLowPressure;
[ViewVariables(VVAccess.ReadWrite), DataField("ruptureSound")]
public SoundSpecifier RuptureSound = new SoundPathSpecifier("/Audio/Effects/spray.ogg");
@@ -32,6 +34,13 @@ namespace Content.Server.Atmos.Components
[DataField("air")] [ViewVariables] public GasMixture Air { get; set; } = new();
/// <summary>
/// Pressure at which tank should be considered 'low' such as for internals.
/// </summary>
[DataField("tankLowPressure")]
[ViewVariables]
public float TankLowPressure { get; set; } = DefaultLowPressure;
/// <summary>
/// Distributed pressure.
/// </summary>