Add cvar to disable ooc chat (#3258)

This commit is contained in:
DrSmugleaf
2021-02-16 20:14:32 +01:00
committed by GitHub
parent 3c54c755ce
commit ecb9993d80
7 changed files with 131 additions and 19 deletions

View File

@@ -8,6 +8,7 @@ using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Shared;
using Content.Shared.Administration;
using Content.Shared.Chat;
using Content.Shared.GameObjects.Components.Inventory;
@@ -15,6 +16,7 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -29,10 +31,17 @@ namespace Content.Server.Chat
/// </summary>
internal sealed class ChatManager : IChatManager
{
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IMoMMILink _mommiLink = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
/// <summary>
/// The maximum length a player-sent message can be sent
/// </summary>
public int MaxMessageLength = 1000;
public const int MaxMessageLength = 1000;
private const int VoiceRange = 7; // how far voice goes in world units
@@ -43,12 +52,8 @@ namespace Content.Server.Chat
//TODO: make prio based?
private List<TransformChat> _chatTransformHandlers;
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IMoMMILink _mommiLink = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
private bool _oocEnabled = true;
private bool _adminOocEnabled = true;
public void Initialize()
{
@@ -61,6 +66,21 @@ namespace Content.Server.Chat
_netManager.ServerSendToAll(msg);
_chatTransformHandlers = new List<TransformChat>();
_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
}
private void OnOocEnabledChanged(bool val)
{
_oocEnabled = val;
DispatchServerAnnouncement(val ? "OOC chat has been enabled." : "OOC chat has been disabled.");
}
private void OnAdminOocEnabledChanged(bool val)
{
_adminOocEnabled = val;
DispatchServerAnnouncement(val ? "Admin OOC chat has been enabled." : "Admin OOC chat has been disabled.");
}
public void DispatchServerAnnouncement(string message)
@@ -166,15 +186,17 @@ namespace Content.Server.Chat
}
// Check if entity is a player
IPlayerSession playerSession = source.GetComponent<IActorComponent>().playerSession;
if (!source.TryGetComponent(out IActorComponent actor))
{
return;
}
// Check if message exceeds the character limit
if (playerSession != null)
if (action.Length > MaxMessageLength)
{
DispatchServerMessage(playerSession, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
return;
}
if (actor.playerSession != null && action.Length > MaxMessageLength)
{
DispatchServerMessage(actor.playerSession, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
return;
}
var pos = source.Transform.Coordinates;
var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient);
@@ -189,6 +211,18 @@ namespace Content.Server.Chat
public void SendOOC(IPlayerSession player, string message)
{
if (_adminManager.IsAdmin(player))
{
if (!_adminOocEnabled)
{
return;
}
}
else if (!_oocEnabled)
{
return;
}
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
@@ -202,7 +236,7 @@ namespace Content.Server.Chat
msg.MessageWrap = $"OOC: {player.Name}: {{0}}";
if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
{
var prefs = _preferencesManager.GetPreferences((player.UserId));
var prefs = _preferencesManager.GetPreferences(player.UserId);
msg.MessageColorOverride = prefs.AdminOOCColor;
}
//TODO: player.Name color, this will need to change the structure of the MsgChatMessage