adds attr
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@@ -1,4 +1,5 @@
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using JetBrains.Annotations;
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using Robust.Shared;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Interfaces.GameObjects.Components
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@@ -10,6 +11,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// However say you hold an item that is always hot like lava rock,
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/// it will be permanently hot.
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IHotItem
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{
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bool IsCurrentlyHot();
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