Remove IHandsComponent and ISharedHandsComponent (#5218)
* Remove IHandsComponent and ISharedHandsComponent * Copy the documentation from the interfaces * Revert "Copy the documentation from the interfaces" This reverts commit 7638a2d4817743d487c7b255ba3e56add77dca86. * Perform a minute amount of cleanup
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162cde1b32
commit
ec9e65951c
@@ -1,13 +1,10 @@
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using System.Collections.Generic;
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using Content.Shared.Hands.Components;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Hands
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{
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[RegisterComponent]
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[ComponentReference(typeof(ISharedHandsComponent))]
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[ComponentReference(typeof(SharedHandsComponent))]
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public class HandsComponent : SharedHandsComponent
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{
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@@ -10,7 +10,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using HandsComponent = Content.Client.Hands.HandsComponent;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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{
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@@ -48,7 +47,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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IEntity cuffs;
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IEntity secondCuffs;
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CuffableComponent cuffed;
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IHandsComponent hands;
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HandsComponent hands;
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server.Assert(() =>
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{
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@@ -1,11 +1,11 @@
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Server.Hands.Components;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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using Content.Server.PDA;
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using Content.Shared.Containers.ItemSlots;
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using NUnit.Framework;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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@@ -72,7 +72,7 @@ namespace Content.IntegrationTests.Tests.PDA
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// Put PDA in hand
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var dummyPda = sEntityManager.SpawnEntity(PdaDummy, player.Transform.MapPosition);
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var pdaItemComponent = dummyPda.GetComponent<ItemComponent>();
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player.GetComponent<IHandsComponent>().PutInHand(pdaItemComponent);
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player.GetComponent<HandsComponent>().PutInHand(pdaItemComponent);
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var pdaComponent = dummyPda.GetComponent<PDAComponent>();
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var pdaIdCard = sEntityManager.SpawnEntity(IdCardDummy, player.Transform.MapPosition);
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@@ -92,7 +92,7 @@ namespace Content.IntegrationTests.Tests.PDA
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// Put ID card in hand
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var idDummy = sEntityManager.SpawnEntity(IdCardDummy, player.Transform.MapPosition);
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var idItemComponent = idDummy.GetComponent<ItemComponent>();
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player.GetComponent<IHandsComponent>().PutInHand(idItemComponent);
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player.GetComponent<HandsComponent>().PutInHand(idItemComponent);
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var idCardComponent = idDummy.GetComponent<IdCardComponent>();
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@@ -120,7 +120,7 @@ namespace Content.IntegrationTests.Tests.PDA
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}
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}
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var hands = player.GetComponent<IHandsComponent>();
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var hands = player.GetComponent<HandsComponent>();
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hands.Drop(dummyPda, false);
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hands.Drop(idDummy, false);
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@@ -124,7 +124,7 @@ namespace Content.Server.AME.Components
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return;
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}
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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if (!args.User.TryGetComponent(out HandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("ame-controller-component-interact-no-hands-text"));
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return;
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@@ -335,7 +335,7 @@ namespace Content.Server.AME.Components
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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if (!args.User.TryGetComponent(out HandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("ame-controller-component-interact-using-no-hands-text"));
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return true;
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@@ -5,7 +5,6 @@ using Content.Server.Tools;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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@@ -36,7 +35,7 @@ namespace Content.Server.AME.Components
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (!args.User.TryGetComponent<IHandsComponent>(out var hands))
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if (!args.User.HasComponent<HandsComponent>())
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{
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Owner.PopupMessage(args.User, Loc.GetString("ame-part-component-interact-using-no-hands"));
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return false;
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@@ -5,7 +5,6 @@ using Content.Server.Hands.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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@@ -161,7 +160,7 @@ namespace Content.Server.Atmos.Components
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if (session.AttachedEntity == null)
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return;
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if (!session.AttachedEntity.TryGetComponent(out IHandsComponent? handsComponent))
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if (!session.AttachedEntity.TryGetComponent(out HandsComponent? handsComponent))
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return;
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var activeHandEntity = handsComponent?.GetActiveHand?.Owner;
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@@ -226,7 +225,7 @@ namespace Content.Server.Atmos.Components
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return;
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}
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if (!player.TryGetComponent(out IHandsComponent? handsComponent))
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if (!player.TryGetComponent(out HandsComponent? handsComponent))
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{
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Owner.PopupMessage(player, Loc.GetString("gas-analyzer-component-player-has-no-hands-message"));
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return;
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@@ -9,7 +9,6 @@ using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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@@ -378,7 +377,7 @@ namespace Content.Server.Chemistry.Components
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return;
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}
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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if (!args.User.TryGetComponent(out HandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-activate-no-hands"));
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return;
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@@ -400,7 +399,7 @@ namespace Content.Server.Chemistry.Components
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/// <returns></returns>
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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if (!args.User.TryGetComponent(out HandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-interact-using-no-hands"));
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return true;
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@@ -11,7 +11,6 @@ using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Dispenser;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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@@ -321,7 +320,7 @@ namespace Content.Server.Chemistry.Components
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return;
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}
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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if (!args.User.TryGetComponent(out HandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("reagent-dispenser-component-activate-no-hands"));
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return;
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@@ -343,7 +342,7 @@ namespace Content.Server.Chemistry.Components
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/// <returns></returns>
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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if (!args.User.TryGetComponent(out HandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("reagent-dispenser-component-interact-using-no-hands"));
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return true;
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@@ -8,7 +8,6 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Verbs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -166,7 +165,7 @@ namespace Content.Server.Disposal.Tube.Components
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return;
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}
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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if (!args.User.TryGetComponent(out HandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("disposal-router-window-tag-input-activate-no-hands"));
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return;
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@@ -5,7 +5,6 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Verbs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -132,7 +131,7 @@ namespace Content.Server.Disposal.Tube.Components
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return;
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}
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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if (!args.User.TryGetComponent(out HandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("disposal-tagger-window-activate-no-hands"));
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return;
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@@ -392,7 +392,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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}
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// This popup message doesn't appear on clicks, even when code was seperate. Unsure why.
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if (!eventArgs.User.HasComponent<IHandsComponent>())
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if (!eventArgs.User.HasComponent<HandsComponent>())
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{
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eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("ui-disposal-unit-is-valid-interaction-no-hands"));
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return false;
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@@ -25,11 +25,9 @@ using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Hands.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IHandsComponent))]
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[ComponentReference(typeof(ISharedHandsComponent))]
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[ComponentReference(typeof(SharedHandsComponent))]
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#pragma warning disable 618
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public class HandsComponent : SharedHandsComponent, IHandsComponent, IBodyPartAdded, IBodyPartRemoved, IDisarmedAct
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public class HandsComponent : SharedHandsComponent, IBodyPartAdded, IBodyPartRemoved, IDisarmedAct
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#pragma warning restore 618
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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@@ -1,194 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Items;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Hands.Components;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.Hands.Components
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{
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public interface IHandsComponent : ISharedHandsComponent
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{
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/// <summary>
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/// Invoked when the hand contents changes or when a hand is added/removed.
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/// </summary>
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event Action? OnItemChanged;
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/// <summary>
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/// The hands in this component.
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/// </summary>
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IEnumerable<string> HandNames { get; }
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/// <summary>
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/// The hand name of the currently active hand.
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/// </summary>
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string? ActiveHand { get; set; }
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/// <summary>
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/// Enumerates over every held item.
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/// </summary>
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IEnumerable<ItemComponent> GetAllHeldItems();
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/// <summary>
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/// Gets the item held by a hand.
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/// </summary>
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/// <param name="handName">The name of the hand to get.</param>
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/// <returns>The item in the held, null if no item is held</returns>
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ItemComponent? GetItem(string handName);
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/// <summary>
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/// Attempts to get an item in a hand.
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/// </summary>
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/// <param name="handName">The name of the hand to get.</param>
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/// <param name="item">The item in the held, null if no item is held</param>
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/// <returns>Whether it was holding an item</returns>
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bool TryGetItem(string handName, [NotNullWhen(true)] out ItemComponent? item);
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/// <summary>
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/// Gets item held by the current active hand
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/// </summary>
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ItemComponent? GetActiveHand { get; }
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/// <summary>
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/// Puts an item into any empty hand, preferring the active hand.
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/// </summary>
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/// <param name="item">The item to put in a hand.</param>
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/// <param name="mobCheck">Whether to perform an ActionBlocker check to the entity.</param>
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/// <returns>True if the item was inserted, false otherwise.</returns>
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bool PutInHand(SharedItemComponent item, bool mobCheck = true);
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/// <summary>
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/// Checks to see if an item can be put in any hand.
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/// </summary>
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/// <param name="item">The item to check for.</param>
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/// <param name="mobCheck">Whether to perform an ActionBlocker check to the entity.</param>
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/// <returns>True if the item can be inserted, false otherwise.</returns>
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bool CanPutInHand(ItemComponent item, bool mobCheck = true);
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/// <summary>
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/// Drops the item contained in the slot to the same position as our entity.
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/// </summary>
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/// <param name="slot">The slot of which to drop to drop the item.</param>
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/// <param name="mobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param
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/// <returns>True on success, false if something blocked the drop.</returns>
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bool Drop(string slot, bool mobChecks = true, bool intentional = true);
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/// <summary>
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/// Drops an item held by one of our hand slots to the same position as our owning entity.
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/// </summary>
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/// <param name="entity">The item to drop.</param>
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/// <param name="mobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
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/// <returns>True on success, false if something blocked the drop.</returns>
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/// <exception cref="ArgumentNullException">
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/// Thrown if <see cref="entity"/> is null.
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/// </exception>
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/// <exception cref="ArgumentException">
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/// Thrown if <see cref="entity"/> is not actually held in any hand.
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/// </exception>
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bool Drop(IEntity entity, bool mobChecks = true, bool intentional = true);
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/// <summary>
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/// Drops the item in a slot.
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/// </summary>
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/// <param name="slot">The slot to drop the item from.</param>
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/// <param name="coords"></param>
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/// <param name="doMobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
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/// <returns>True if an item was dropped, false otherwise.</returns>
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bool TryDropHand(string slot, EntityCoordinates coords, bool doMobChecks = true, bool intentional = true);
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/// <summary>
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/// Drop the specified entity in our hands to a certain position.
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/// </summary>
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/// <remarks>
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/// There are no checks whether or not the user is within interaction range of the drop location
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/// or whether the drop location is occupied.
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/// </remarks>
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/// <param name="entity">The entity to drop, must be held in one of the hands.</param>
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/// <param name="coords">The coordinates to drop the entity at.</param>
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/// <param name="doMobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
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/// <returns>
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/// True if the drop succeeded,
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/// false if it failed (due to failing to eject from our hand slot, etc...)
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/// </returns>
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/// <exception cref="ArgumentNullException">
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/// Thrown if <see cref="entity"/> is null.
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/// </exception>
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/// <exception cref="ArgumentException">
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/// Thrown if <see cref="entity"/> is not actually held in any hand.
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/// </exception>
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bool TryDropEntity(IEntity entity, EntityCoordinates coords, bool doMobChecks = true, bool intentional = true);
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/// <summary>
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/// Drop the item contained in a slot into another container.
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/// </summary>
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/// <param name="slot">The slot of which to drop the entity.</param>
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/// <param name="targetContainer">The container to drop into.</param>
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/// <param name="doMobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop(IEntity)"/> for the mob or not.</param>
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/// <returns>True on success, false if something was blocked (insertion or removal).</returns>
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/// <exception cref="InvalidOperationException">
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/// Thrown if dry-run checks reported OK to remove and insert,
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/// but practical remove or insert returned false anyways.
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/// This is an edge-case that is currently unhandled.
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/// </exception>
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bool TryPutHandIntoContainer(string slot, BaseContainer targetContainer, bool doMobChecks = true);
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/// <summary>
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/// Drops an item in one of the hands into a container.
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/// </summary>
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/// <param name="entity">The item to drop.</param>
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/// <param name="targetContainer">The container to drop into.</param>
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/// <param name="doMobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
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/// <returns>True on success, false if something was blocked (insertion or removal).</returns>
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/// <exception cref="InvalidOperationException">
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/// Thrown if dry-run checks reported OK to remove and insert,
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/// but practical remove or insert returned false anyways.
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/// This is an edge-case that is currently unhandled.
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/// </exception>
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/// <exception cref="ArgumentNullException">
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/// Thrown if <see cref="entity"/> is null.
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/// </exception>
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/// <exception cref="ArgumentException">
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/// Thrown if <see cref="entity"/> is not actually held in any hand.
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/// </exception>
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bool Drop(IEntity entity, BaseContainer targetContainer, bool doMobChecks = true);
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/// <summary>
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/// Checks whether the item in the specified hand can be dropped.
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/// </summary>
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/// <param name="name">The hand to check for.</param>
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/// <param name="mobCheck">Whether to perform an ActionBlocker check to the entity.</param>
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/// <returns>
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/// True if the item can be dropped, false if the hand is empty or the item in the hand cannot be dropped.
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/// </returns>
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bool CanDrop(string name, bool mobCheck = true);
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/// <summary>
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/// Adds a new hand to this hands component.
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/// </summary>
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||||
/// <param name="name">The name of the hand to add.</param>
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// Thrown if a hand with specified name already exists.
|
||||
/// </exception>
|
||||
void AddHand(string name, HandLocation handLocation);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a hand from this hands component.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If the hand contains an item, the item is dropped.
|
||||
/// </remarks>
|
||||
/// <param name="name">The name of the hand to remove.</param>
|
||||
void RemoveHand(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether a hand with the specified name exists.
|
||||
/// </summary>
|
||||
/// <param name="name">The hand name to check.</param>
|
||||
/// <returns>True if the hand exists, false otherwise.</returns>
|
||||
bool HasHand(string name);
|
||||
}
|
||||
}
|
||||
@@ -170,11 +170,11 @@ namespace Content.Server.Hands.Systems
|
||||
{
|
||||
base.DropAllItemsInHands(entity, doMobChecks);
|
||||
|
||||
if (!entity.TryGetComponent(out IHandsComponent? hands)) return;
|
||||
if (!entity.TryGetComponent(out HandsComponent? hands)) return;
|
||||
|
||||
foreach (var heldItem in hands.GetAllHeldItems())
|
||||
{
|
||||
hands.Drop(heldItem.Owner, doMobChecks, intentional:false);
|
||||
hands.Drop(heldItem.Owner, doMobChecks, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,12 +2,10 @@ using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Buckle.Components;
|
||||
using Content.Server.CombatMode;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Pulling;
|
||||
using Content.Server.Verbs;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Input;
|
||||
@@ -15,8 +13,6 @@ using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Content.Shared.Rotatable;
|
||||
using Content.Shared.Timing;
|
||||
using Content.Shared.Weapons.Melee;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -29,9 +25,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Interaction
|
||||
{
|
||||
@@ -314,7 +308,7 @@ namespace Content.Server.Interaction
|
||||
}
|
||||
|
||||
// Verify user has a hand, and find what object they are currently holding in their active hand
|
||||
if (!user.TryGetComponent<IHandsComponent>(out var hands))
|
||||
if (!user.TryGetComponent<HandsComponent>(out var hands))
|
||||
return;
|
||||
|
||||
var item = hands.GetActiveHand?.Owner;
|
||||
@@ -460,7 +454,7 @@ namespace Content.Server.Interaction
|
||||
}
|
||||
|
||||
// Verify user has a hand, and find what object they are currently holding in their active hand
|
||||
if (user.TryGetComponent<IHandsComponent>(out var hands))
|
||||
if (user.TryGetComponent<HandsComponent>(out var hands))
|
||||
{
|
||||
var item = hands.GetActiveHand?.Owner;
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
{
|
||||
if (args.Handled) return;
|
||||
|
||||
if (!args.User.HasComponent<IHandsComponent>())
|
||||
if (!args.User.HasComponent<HandsComponent>())
|
||||
{
|
||||
component.Owner.PopupMessage(args.User,
|
||||
Loc.GetString("reagent-grinder-component-interact-using-no-hands"));
|
||||
@@ -229,7 +229,7 @@ namespace Content.Server.Kitchen.EntitySystems
|
||||
if (canJuice || !entity.TryGetComponent(out ExtractableComponent? component)) continue;
|
||||
|
||||
canJuice = component.JuiceSolution != null;
|
||||
canGrind = component.GrindableSolution != null
|
||||
canGrind = component.GrindableSolution != null
|
||||
&& _solutionsSystem.TryGetSolution(entity.Uid, component.GrindableSolution, out _);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace Content.Server.Morgue.Components
|
||||
return false;
|
||||
}
|
||||
|
||||
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
|
||||
var handsComponent = eventArgs.User.GetComponent<HandsComponent>();
|
||||
if (!handsComponent.Drop(eventArgs.Using, LabelContainer))
|
||||
{
|
||||
return false;
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Content.Server.PDA
|
||||
{
|
||||
IdCardComponent? firstIdInPda = null;
|
||||
|
||||
if (player.TryGetComponent(out IHandsComponent? hands))
|
||||
if (player.TryGetComponent(out HandsComponent? hands))
|
||||
{
|
||||
foreach (var item in hands.GetAllHeldItems())
|
||||
{
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace Content.Server.Storage.Components
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!user.TryGetComponent(out IHandsComponent? hands))
|
||||
if (!user.TryGetComponent(out HandsComponent? hands))
|
||||
return false;
|
||||
|
||||
if (!hands.Drop(itemToHide, _itemContainer))
|
||||
|
||||
@@ -219,7 +219,7 @@ namespace Content.Server.Storage.Components
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
|
||||
if (!player.TryGetComponent(out IHandsComponent? hands) ||
|
||||
if (!player.TryGetComponent(out HandsComponent? hands) ||
|
||||
hands.GetActiveHand == null)
|
||||
{
|
||||
return false;
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Inventory.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Mind.Components;
|
||||
using Content.Server.PDA;
|
||||
using Content.Server.Traitor.Uplink.Account;
|
||||
using Content.Server.Traitor.Uplink.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Traitor.Uplink;
|
||||
@@ -16,9 +17,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Player;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Shared.ActionBlocker;
|
||||
|
||||
namespace Content.Server.Traitor.Uplink
|
||||
{
|
||||
@@ -218,7 +216,7 @@ namespace Content.Server.Traitor.Uplink
|
||||
}
|
||||
|
||||
// Also check hands
|
||||
if (user.TryGetComponent(out IHandsComponent? hands))
|
||||
if (user.TryGetComponent(out HandsComponent? hands))
|
||||
{
|
||||
var heldItems = hands.GetAllHeldItems();
|
||||
foreach (var item in heldItems)
|
||||
|
||||
@@ -13,7 +13,6 @@ using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Content.Shared.Wires;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -417,7 +416,7 @@ namespace Content.Server.WireHacking
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player.TryGetComponent(out IHandsComponent? handsComponent))
|
||||
if (!player.TryGetComponent(out HandsComponent? handsComponent))
|
||||
{
|
||||
Owner.PopupMessage(player, Loc.GetString("wires-component-ui-on-receive-message-no-hands"));
|
||||
return;
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Hands.Components
|
||||
{
|
||||
public interface ISharedHandsComponent : IComponent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -19,8 +19,8 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Hands.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedHandsComponent : Component, ISharedHandsComponent
|
||||
[NetworkedComponent]
|
||||
public abstract class SharedHandsComponent : Component
|
||||
{
|
||||
public sealed override string Name => "Hands";
|
||||
|
||||
@@ -124,13 +124,12 @@ namespace Content.Shared.Hands.Components
|
||||
if (HasHand(handName))
|
||||
return;
|
||||
|
||||
var container = ContainerHelpers.CreateContainer<ContainerSlot>(Owner, handName);
|
||||
var container = Owner.CreateContainer<ContainerSlot>(handName);
|
||||
container.OccludesLight = false;
|
||||
|
||||
Hands.Add(new Hand(handName, handLocation, container));
|
||||
|
||||
if (ActiveHand == null)
|
||||
ActiveHand = handName;
|
||||
ActiveHand ??= handName;
|
||||
|
||||
HandCountChanged();
|
||||
|
||||
@@ -353,7 +352,7 @@ namespace Content.Shared.Hands.Components
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to move a held item from a hand into a container that is not another hand, without dropping it on the floor inbetween.
|
||||
/// Attempts to move a held item from a hand into a container that is not another hand, without dropping it on the floor in-between.
|
||||
/// </summary>
|
||||
public bool Drop(IEntity entity, BaseContainer targetContainer, bool checkActionBlocker = true)
|
||||
{
|
||||
@@ -391,8 +390,9 @@ namespace Content.Shared.Hands.Components
|
||||
|
||||
/// <summary>
|
||||
/// Tries to remove the item in the active hand, without dropping it.
|
||||
/// For transfering the held item to anothe rlocation, like an inventory slot,
|
||||
/// which souldn't trigger the drop interaction
|
||||
/// For transferring the held item to another location, like an inventory slot,
|
||||
/// which shouldn't trigger the drop interaction
|
||||
/// </summary>
|
||||
public bool TryDropNoInteraction()
|
||||
{
|
||||
if (!TryGetActiveHand(out var hand))
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Collections.Generic;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using static Content.Shared.Inventory.EquipmentSlotDefines;
|
||||
@@ -17,7 +16,7 @@ namespace Content.Shared.Strip.Components
|
||||
public bool CanBeStripped(IEntity by)
|
||||
{
|
||||
return by != Owner
|
||||
&& by.HasComponent<ISharedHandsComponent>()
|
||||
&& by.HasComponent<SharedHandsComponent>()
|
||||
&& EntitySystem.Get<ActionBlockerSystem>().CanInteract(by);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user