Disables the AI Pathfinding system for the time being.

This commit is contained in:
Víctor Aguilera Puerto
2020-08-10 03:33:05 +02:00
parent 6a06358012
commit ec75baeede

View File

@@ -204,6 +204,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
public override void Initialize()
{
// TODO: Remove this once the memory leaks are solved.
return;
SubscribeLocalEvent<CollisionChangeMessage>(QueueCollisionChangeMessage);
SubscribeLocalEvent<MoveEvent>(QueueMoveEvent);
SubscribeLocalEvent<AccessReaderChangeMessage>(QueueAccessChangeMessage);