Disables the AI Pathfinding system for the time being.
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@@ -204,6 +204,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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public override void Initialize()
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public override void Initialize()
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{
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{
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// TODO: Remove this once the memory leaks are solved.
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return;
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SubscribeLocalEvent<CollisionChangeMessage>(QueueCollisionChangeMessage);
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SubscribeLocalEvent<CollisionChangeMessage>(QueueCollisionChangeMessage);
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SubscribeLocalEvent<MoveEvent>(QueueMoveEvent);
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SubscribeLocalEvent<MoveEvent>(QueueMoveEvent);
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SubscribeLocalEvent<AccessReaderChangeMessage>(QueueAccessChangeMessage);
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SubscribeLocalEvent<AccessReaderChangeMessage>(QueueAccessChangeMessage);
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