Seal/abstract/virtual everything (#6739)
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@@ -10,7 +10,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Shared.Damage
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{
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public class DamageableSystem : EntitySystem
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public sealed class DamageableSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -220,7 +220,7 @@ namespace Content.Shared.Damage
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///
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/// For example, armor.
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/// </summary>
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public class DamageModifyEvent : EntityEventArgs, IInventoryRelayEvent
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public sealed class DamageModifyEvent : EntityEventArgs, IInventoryRelayEvent
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{
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// Whenever locational damage is a thing, this should just check only that bit of armour.
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public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
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@@ -233,7 +233,7 @@ namespace Content.Shared.Damage
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}
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}
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public class DamageChangedEvent : EntityEventArgs
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public sealed class DamageChangedEvent : EntityEventArgs
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{
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/// <summary>
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/// This is the component whose damage was changed.
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