Seal/abstract/virtual everything (#6739)
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@@ -10,7 +10,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Server.Tools.Components
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{
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[RegisterComponent]
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public class WelderComponent : SharedWelderComponent
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public sealed class WelderComponent : SharedWelderComponent
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{
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/// <summary>
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/// Solution on the entity that contains the fuel.
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@@ -56,7 +56,7 @@ namespace Content.Server.Tools.Components
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/// </summary>
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/// <remarks>
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/// If this is a standard welder, this damage bonus should probably subtract the entity's standard melee weapon damage
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/// and replace it all with heat damage.
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/// and replace it all with heat damage.
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/// </remarks>
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[DataField("litMeleeDamageBonus")]
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public DamageSpecifier LitMeleeDamageBonus = new();
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