Seal/abstract/virtual everything (#6739)
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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Power.SMES
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{
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[UsedImplicitly]
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internal class PowerSmesSystem : EntitySystem
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internal sealed class PowerSmesSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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