Seal/abstract/virtual everything (#6739)
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@@ -7,7 +7,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.MobState.States
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{
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public class CriticalMobState : SharedCriticalMobState
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public sealed class CriticalMobState : SharedCriticalMobState
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{
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public override void EnterState(EntityUid uid, IEntityManager entityManager)
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{
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