Seal/abstract/virtual everything (#6739)
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@@ -6,7 +6,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Chemistry.EntitySystems
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{
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[UsedImplicitly]
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public class SolutionAreaEffectSystem : EntitySystem
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public sealed class SolutionAreaEffectSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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