Seal/abstract/virtual everything (#6739)
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@@ -12,7 +12,7 @@ using Robust.Shared.Timing;
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namespace Content.Server.Atmos.EntitySystems
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{
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public partial class AtmosphereSystem
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public sealed partial class AtmosphereSystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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