Seal/abstract/virtual everything (#6739)
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@@ -17,7 +17,7 @@ namespace Content.Server.Arcade.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class BlockGameArcadeComponent : Component, IActivate
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public sealed class BlockGameArcadeComponent : Component, IActivate
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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@@ -146,7 +146,7 @@ namespace Content.Server.Arcade.Components
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_game?.GameTick(frameTime);
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}
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private class BlockGame
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private sealed class BlockGame
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{
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//note: field is 10(0 -> 9) wide and 20(0 -> 19) high
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