Seal/abstract/virtual everything (#6739)
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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.AME
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{
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[UsedImplicitly]
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public class AntimatterEngineSystem : EntitySystem
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public sealed class AntimatterEngineSystem : EntitySystem
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{
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private float _accumulatedFrameTime;
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