Seal/abstract/virtual everything (#6739)
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@@ -13,7 +13,7 @@ using Robust.Shared.Timing;
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namespace Content.Client.Doors
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{
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[UsedImplicitly]
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public class AirlockVisualizer : AppearanceVisualizer, ISerializationHooks
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public sealed class AirlockVisualizer : AppearanceVisualizer, ISerializationHooks
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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@@ -211,10 +211,10 @@ namespace Content.Client.Doors
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sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, unlitVisible && boltedVisible);
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if (_emergencyAccessLayer)
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{
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sprite.LayerSetVisible(DoorVisualLayers.BaseEmergencyAccess,
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emergencyLightsVisible
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&& state != DoorState.Open
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&& state != DoorState.Opening
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sprite.LayerSetVisible(DoorVisualLayers.BaseEmergencyAccess,
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emergencyLightsVisible
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&& state != DoorState.Open
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&& state != DoorState.Opening
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&& state != DoorState.Closing
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&& unlitVisible);
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}
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