Add more global audio debugging yipee (#22050)

This commit is contained in:
metalgearsloth
2023-12-01 16:42:33 +11:00
committed by GitHub
parent 67132d684b
commit ec47033ee2

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@@ -12,6 +12,7 @@ using Robust.Shared.ContentPack;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Spawners;
using Robust.Shared.Timing;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Administration.Commands;
@@ -64,6 +65,8 @@ public sealed class PlayGlobalAudioCommand : IConsoleCommand
shell.WriteLine($"Audio global: {audio?.Component.Global}");
shell.WriteLine($"Audio paused: {entManager.IsPaused(audio?.Entity)}");
shell.WriteLine($"Audio lifetime: {entManager.GetComponent<TimedDespawnComponent>(audio!.Value.Entity).Lifetime}");
shell.WriteLine($"Can get state: {entManager.CanGetComponentState(entManager.EventBus, audio.Value.Component, shell.Player!)}");
shell.WriteLine($"Session specific: {entManager.GetComponent<MetaDataComponent>(audio.Value.Entity).SessionSpecific}");
if (args.Length > 1 && args[1] == "true")
{
@@ -71,6 +74,11 @@ public sealed class PlayGlobalAudioCommand : IConsoleCommand
entManager.RemoveComponent<TimedDespawnComponent>(ent);
Timer.Spawn(600000, () => entManager.DeleteEntity(ent));
}
else
{
var WEH = entManager.GetComponent<TimedDespawnComponent>(audio.Value.Entity);
WEH.Lifetime = 20f;
}
}
}