Add more global audio debugging yipee (#22050)
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@@ -12,6 +12,7 @@ using Robust.Shared.ContentPack;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Spawners;
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using Robust.Shared.Timing;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Administration.Commands;
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@@ -64,6 +65,8 @@ public sealed class PlayGlobalAudioCommand : IConsoleCommand
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shell.WriteLine($"Audio global: {audio?.Component.Global}");
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shell.WriteLine($"Audio paused: {entManager.IsPaused(audio?.Entity)}");
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shell.WriteLine($"Audio lifetime: {entManager.GetComponent<TimedDespawnComponent>(audio!.Value.Entity).Lifetime}");
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shell.WriteLine($"Can get state: {entManager.CanGetComponentState(entManager.EventBus, audio.Value.Component, shell.Player!)}");
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shell.WriteLine($"Session specific: {entManager.GetComponent<MetaDataComponent>(audio.Value.Entity).SessionSpecific}");
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if (args.Length > 1 && args[1] == "true")
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{
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@@ -71,6 +74,11 @@ public sealed class PlayGlobalAudioCommand : IConsoleCommand
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entManager.RemoveComponent<TimedDespawnComponent>(ent);
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Timer.Spawn(600000, () => entManager.DeleteEntity(ent));
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}
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else
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{
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var WEH = entManager.GetComponent<TimedDespawnComponent>(audio.Value.Entity);
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WEH.Lifetime = 20f;
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}
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}
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}
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