Remove mech component references (#15246)

This commit is contained in:
DrSmugleaf
2023-04-09 15:20:55 -07:00
committed by GitHub
parent 856d1a5086
commit ec28358e06
15 changed files with 130 additions and 191 deletions

View File

@@ -1,12 +0,0 @@
using Content.Shared.Mech.Components;
using Robust.Shared.GameStates;
namespace Content.Client.Mech;
/// <inheritdoc/>
[RegisterComponent, NetworkedComponent]
[ComponentReference(typeof(SharedMechComponent))]
public sealed class MechComponent : SharedMechComponent
{
}

View File

@@ -1,4 +1,5 @@
using Content.Shared.Mech;
using Content.Shared.Mech.Components;
using Content.Shared.Mech.EntitySystems;
using Robust.Client.GameObjects;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;

View File

@@ -1,5 +1,6 @@
using Content.Client.UserInterface.Fragments;
using Content.Shared.Mech;
using Content.Shared.Mech.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;

View File

@@ -31,7 +31,7 @@ public sealed partial class MechMenu : FancyWindow
public void UpdateMechStats()
{
if (!_ent.TryGetComponent<SharedMechComponent>(_mech, out var mechComp))
if (!_ent.TryGetComponent<MechComponent>(_mech, out var mechComp))
return;
var integrityPercent = mechComp.Integrity / mechComp.MaxIntegrity;

View File

@@ -1,7 +1,7 @@
using Content.Server.Mech.Components;
using Content.Server.Mech.Systems;
using Content.Server.Power.Components;
using Content.Shared.Construction;
using Content.Shared.Mech.Components;
using JetBrains.Annotations;
using Robust.Server.Containers;
using Robust.Shared.Containers;

View File

@@ -0,0 +1,12 @@
using Content.Server.Atmos;
namespace Content.Server.Mech.Components;
[RegisterComponent]
public sealed class MechAirComponent : Component
{
//TODO: this doesn't support a tank implant for mechs or anything like that
[ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air = new (GasMixVolume);
public const float GasMixVolume = 70f;
}

View File

@@ -1,115 +0,0 @@
using Content.Server.Atmos;
using Content.Shared.Mech.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.Mech.Components;
/// <inheritdoc/>
[RegisterComponent, NetworkedComponent]
[ComponentReference(typeof(SharedMechComponent))]
public sealed class MechComponent : SharedMechComponent
{
/// <summary>
/// How long it takes to enter the mech.
/// </summary>
[DataField("entryDelay")]
public float EntryDelay = 3;
/// <summary>
/// How long it takes to pull *another person*
/// outside of the mech. You can exit instantly yourself.
/// </summary>
[DataField("exitDelay")]
public float ExitDelay = 3;
/// <summary>
/// How long it takes to pull out the battery.
/// </summary>
[DataField("batteryRemovalDelay")]
public float BatteryRemovalDelay = 2;
/// <summary>
/// Whether or not the mech is airtight.
/// </summary>
/// <remarks>
/// This needs to be redone
/// when mech internals are added
/// </remarks>
[DataField("airtight"), ViewVariables(VVAccess.ReadWrite)]
public bool Airtight;
/// <summary>
/// The equipment that the mech initially has when it spawns.
/// Good for things like nukie mechs that start with guns.
/// </summary>
[DataField("startingEquipment", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string> StartingEquipment = new();
/// <summary>
/// The battery the mech initially has when it spawns
/// Good for admemes and nukie mechs.
/// </summary>
[DataField("startingBattery", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? StartingBattery;
//TODO: this doesn't support a tank implant for mechs or anything like that
[ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air = new (GasMixVolume);
public const float GasMixVolume = 70f;
}
/// <summary>
/// Event raised when a person successfully enters a mech
/// </summary>
public sealed class MechEntryFinishedEvent : EntityEventArgs
{
public EntityUid User;
public MechEntryFinishedEvent(EntityUid user)
{
User = user;
}
}
/// <summary>
/// Event raised when a person fails to enter a mech
/// </summary>
public sealed class MechEntryCanclledEvent : EntityEventArgs
{
}
/// <summary>
/// Event raised when a person successfully removes someone from a mech
/// </summary>
public sealed class MechExitFinishedEvent : EntityEventArgs
{
}
/// <summary>
/// Event raised when a person fails to remove someone from a mech
/// </summary>
public sealed class MechExitCanclledEvent : EntityEventArgs
{
}
/// <summary>
/// Event raised when the battery is successfully removed from the mech
/// </summary>
public sealed class MechRemoveBatteryFinishedEvent : EntityEventArgs
{
}
/// <summary>
/// Event raised when the battery fails to be removed from the mech
/// </summary>
public sealed class MechRemoveBatteryCancelledEvent : EntityEventArgs
{
}

View File

@@ -1,11 +1,11 @@
using System.Linq;
using Content.Server.Interaction;
using Content.Server.Mech.Components;
using Content.Server.Mech.Equipment.Components;
using Content.Server.Mech.Systems;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Mech;
using Content.Shared.Mech.Components;
using Content.Shared.Mech.Equipment.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Wall;

View File

@@ -1,7 +1,7 @@
using Content.Server.Mech.Components;
using Content.Server.Popups;
using Content.Server.Popups;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Mech.Components;
using Content.Shared.Mech.Equipment.Components;
namespace Content.Server.Mech.Systems;

View File

@@ -125,7 +125,7 @@ public sealed class MechSystem : SharedMechSystem
Dirty(component);
}
private void OnRemoveEquipmentMessage(EntityUid uid, SharedMechComponent component, MechEquipmentRemoveMessage args)
private void OnRemoveEquipmentMessage(EntityUid uid, MechComponent component, MechEquipmentRemoveMessage args)
{
if (!Exists(args.Equipment) || Deleted(args.Equipment))
return;
@@ -224,7 +224,7 @@ public sealed class MechSystem : SharedMechSystem
args.Handled = true;
}
private void OnDamageChanged(EntityUid uid, SharedMechComponent component, DamageChangedEvent args)
private void OnDamageChanged(EntityUid uid, MechComponent component, DamageChangedEvent args)
{
var integrity = component.MaxIntegrity - args.Damageable.TotalDamage;
SetIntegrity(uid, integrity, component);
@@ -264,7 +264,7 @@ public sealed class MechSystem : SharedMechSystem
}
}
public override void UpdateUserInterface(EntityUid uid, SharedMechComponent? component = null)
public override void UpdateUserInterface(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
@@ -285,7 +285,7 @@ public sealed class MechSystem : SharedMechSystem
_ui.SetUiState(ui, state);
}
public override bool TryInsert(EntityUid uid, EntityUid? toInsert, SharedMechComponent? component = null)
public override bool TryInsert(EntityUid uid, EntityUid? toInsert, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
@@ -293,9 +293,7 @@ public sealed class MechSystem : SharedMechSystem
if (!base.TryInsert(uid, toInsert, component))
return false;
var mech = (MechComponent) component;
if (mech.Airtight)
if (component.Airtight && TryComp(uid, out MechAirComponent? mechAir))
{
var coordinates = Transform(uid).MapPosition;
if (_map.TryFindGridAt(coordinates, out var grid))
@@ -304,14 +302,14 @@ public sealed class MechSystem : SharedMechSystem
if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is {} environment)
{
_atmosphere.Merge(mech.Air, environment.RemoveVolume(MechComponent.GasMixVolume));
_atmosphere.Merge(mechAir.Air, environment.RemoveVolume(MechAirComponent.GasMixVolume));
}
}
}
return true;
}
public override bool TryEject(EntityUid uid, SharedMechComponent? component = null)
public override bool TryEject(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
@@ -319,9 +317,7 @@ public sealed class MechSystem : SharedMechSystem
if (!base.TryEject(uid, component))
return false;
var mech = (MechComponent) component;
if (mech.Airtight)
if (component.Airtight && TryComp(uid, out MechAirComponent? mechAir))
{
var coordinates = Transform(uid).MapPosition;
if (_map.TryFindGridAt(coordinates, out var grid))
@@ -330,8 +326,8 @@ public sealed class MechSystem : SharedMechSystem
if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is {} environment)
{
_atmosphere.Merge(environment, mech.Air);
mech.Air.Clear();
_atmosphere.Merge(environment, mechAir.Air);
mechAir.Air.Clear();
}
}
}
@@ -339,7 +335,7 @@ public sealed class MechSystem : SharedMechSystem
return true;
}
public override void BreakMech(EntityUid uid, SharedMechComponent? component = null)
public override void BreakMech(EntityUid uid, MechComponent? component = null)
{
base.BreakMech(uid, component);
@@ -347,7 +343,7 @@ public sealed class MechSystem : SharedMechSystem
_actionBlocker.UpdateCanMove(uid);
}
public override bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, SharedMechComponent? component = null)
public override bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
@@ -409,20 +405,26 @@ public sealed class MechSystem : SharedMechSystem
#region Atmos Handling
private void OnInhale(EntityUid uid, MechPilotComponent component, InhaleLocationEvent args)
{
if (!TryComp<MechComponent>(component.Mech, out var mech))
if (!TryComp<MechComponent>(component.Mech, out var mech) ||
!TryComp<MechAirComponent>(component.Mech, out var mechAir))
{
return;
}
if (mech.Airtight)
args.Gas = mech.Air;
args.Gas = mechAir.Air;
}
private void OnExhale(EntityUid uid, MechPilotComponent component, ExhaleLocationEvent args)
{
if (!TryComp<MechComponent>(component.Mech, out var mech))
if (!TryComp<MechComponent>(component.Mech, out var mech) ||
!TryComp<MechAirComponent>(component.Mech, out var mechAir))
{
return;
}
if (mech.Airtight)
args.Gas = mech.Air;
args.Gas = mechAir.Air;
}
private void OnExpose(EntityUid uid, MechPilotComponent component, ref AtmosExposedGetAirEvent args)
@@ -430,10 +432,13 @@ public sealed class MechSystem : SharedMechSystem
if (args.Handled)
return;
if (!TryComp<MechComponent>(component.Mech, out var mech))
if (!TryComp<MechComponent>(component.Mech, out var mech) ||
!TryComp<MechAirComponent>(component.Mech, out var mechAir))
{
return;
}
args.Gas = mech.Airtight ? mech.Air : _atmosphere.GetContainingMixture(component.Mech);
args.Gas = mech.Airtight ? mechAir.Air : _atmosphere.GetContainingMixture(component.Mech);
args.Handled = true;
}

View File

@@ -2,8 +2,11 @@
using Content.Shared.FixedPoint;
using Content.Shared.Whitelist;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Mech.Components;
@@ -11,7 +14,8 @@ namespace Content.Shared.Mech.Components;
/// A large, pilotable machine that has equipment that is
/// powered via an internal battery.
/// </summary>
public abstract class SharedMechComponent : Component
[RegisterComponent, NetworkedComponent]
public sealed class MechComponent : Component
{
/// <summary>
/// How much "health" the mech has left.
@@ -98,6 +102,49 @@ public abstract class SharedMechComponent : Component
[ViewVariables]
public readonly string EquipmentContainerId = "mech-equipment-container";
/// <summary>
/// How long it takes to enter the mech.
/// </summary>
[DataField("entryDelay")]
public float EntryDelay = 3;
/// <summary>
/// How long it takes to pull *another person*
/// outside of the mech. You can exit instantly yourself.
/// </summary>
[DataField("exitDelay")]
public float ExitDelay = 3;
/// <summary>
/// How long it takes to pull out the battery.
/// </summary>
[DataField("batteryRemovalDelay")]
public float BatteryRemovalDelay = 2;
/// <summary>
/// Whether or not the mech is airtight.
/// </summary>
/// <remarks>
/// This needs to be redone
/// when mech internals are added
/// </remarks>
[DataField("airtight"), ViewVariables(VVAccess.ReadWrite)]
public bool Airtight;
/// <summary>
/// The equipment that the mech initially has when it spawns.
/// Good for things like nukie mechs that start with guns.
/// </summary>
[DataField("startingEquipment", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string> StartingEquipment = new();
/// <summary>
/// The battery the mech initially has when it spawns
/// Good for admemes and nukie mechs.
/// </summary>
[DataField("startingBattery", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? StartingBattery;
#region Action Prototypes
[DataField("mechCycleAction", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string MechCycleAction = "MechCycleEquipment";
@@ -118,7 +165,7 @@ public abstract class SharedMechComponent : Component
}
/// <summary>
/// Contains network state for <see cref="SharedMechComponent"/>.
/// Contains network state for <see cref="MechComponent"/>.
/// </summary>
[Serializable, NetSerializable]
public sealed class MechComponentState : ComponentState

View File

@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
namespace Content.Shared.Mech.Components;
/// <summary>
/// Attached to entities piloting a <see cref="SharedMechComponent"/>
/// Attached to entities piloting a <see cref="MechComponent"/>
/// </summary>
/// <remarks>
/// Get in the robot, Shinji

View File

@@ -26,7 +26,7 @@ using Robust.Shared.Timing;
namespace Content.Shared.Mech.EntitySystems;
/// <summary>
/// Handles all of the interactions, UI handling, and items shennanigans for <see cref="SharedMechComponent"/>
/// Handles all of the interactions, UI handling, and items shennanigans for <see cref="MechComponent"/>
/// </summary>
public abstract class SharedMechSystem : EntitySystem
{
@@ -44,17 +44,17 @@ public abstract class SharedMechSystem : EntitySystem
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<SharedMechComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<SharedMechComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<MechComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<MechComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<MechPilotComponent, ComponentGetState>(OnPilotGetState);
SubscribeLocalEvent<MechPilotComponent, ComponentHandleState>(OnPilotHandleState);
SubscribeLocalEvent<SharedMechComponent, MechToggleEquipmentEvent>(OnToggleEquipmentAction);
SubscribeLocalEvent<SharedMechComponent, MechEjectPilotEvent>(OnEjectPilotEvent);
SubscribeLocalEvent<SharedMechComponent, InteractNoHandEvent>(RelayInteractionEvent);
SubscribeLocalEvent<SharedMechComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<SharedMechComponent, DestructionEventArgs>(OnDestruction);
SubscribeLocalEvent<SharedMechComponent, GetAdditionalAccessEvent>(OnGetAdditionalAccess);
SubscribeLocalEvent<MechComponent, MechToggleEquipmentEvent>(OnToggleEquipmentAction);
SubscribeLocalEvent<MechComponent, MechEjectPilotEvent>(OnEjectPilotEvent);
SubscribeLocalEvent<MechComponent, InteractNoHandEvent>(RelayInteractionEvent);
SubscribeLocalEvent<MechComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<MechComponent, DestructionEventArgs>(OnDestruction);
SubscribeLocalEvent<MechComponent, GetAdditionalAccessEvent>(OnGetAdditionalAccess);
SubscribeLocalEvent<MechPilotComponent, GetMeleeWeaponEvent>(OnGetMeleeWeapon);
SubscribeLocalEvent<MechPilotComponent, CanAttackFromContainerEvent>(OnCanAttackFromContainer);
@@ -63,7 +63,7 @@ public abstract class SharedMechSystem : EntitySystem
#region State Handling
private void OnGetState(EntityUid uid, SharedMechComponent component, ref ComponentGetState args)
private void OnGetState(EntityUid uid, MechComponent component, ref ComponentGetState args)
{
args.State = new MechComponentState
{
@@ -76,7 +76,7 @@ public abstract class SharedMechSystem : EntitySystem
};
}
private void OnHandleState(EntityUid uid, SharedMechComponent component, ref ComponentHandleState args)
private void OnHandleState(EntityUid uid, MechComponent component, ref ComponentHandleState args)
{
if (args.Current is not MechComponentState state)
return;
@@ -107,7 +107,7 @@ public abstract class SharedMechSystem : EntitySystem
#endregion
private void OnToggleEquipmentAction(EntityUid uid, SharedMechComponent component, MechToggleEquipmentEvent args)
private void OnToggleEquipmentAction(EntityUid uid, MechComponent component, MechToggleEquipmentEvent args)
{
if (args.Handled)
return;
@@ -115,7 +115,7 @@ public abstract class SharedMechSystem : EntitySystem
CycleEquipment(uid);
}
private void OnEjectPilotEvent(EntityUid uid, SharedMechComponent component, MechEjectPilotEvent args)
private void OnEjectPilotEvent(EntityUid uid, MechComponent component, MechEjectPilotEvent args)
{
if (args.Handled)
return;
@@ -123,7 +123,7 @@ public abstract class SharedMechSystem : EntitySystem
TryEject(uid, component);
}
private void RelayInteractionEvent(EntityUid uid, SharedMechComponent component, InteractNoHandEvent args)
private void RelayInteractionEvent(EntityUid uid, MechComponent component, InteractNoHandEvent args)
{
var pilot = component.PilotSlot.ContainedEntity;
if (pilot == null)
@@ -139,7 +139,7 @@ public abstract class SharedMechSystem : EntitySystem
}
}
private void OnStartup(EntityUid uid, SharedMechComponent component, ComponentStartup args)
private void OnStartup(EntityUid uid, MechComponent component, ComponentStartup args)
{
component.PilotSlot = _container.EnsureContainer<ContainerSlot>(uid, component.PilotSlotId);
component.EquipmentContainer = _container.EnsureContainer<Container>(uid, component.EquipmentContainerId);
@@ -147,12 +147,12 @@ public abstract class SharedMechSystem : EntitySystem
UpdateAppearance(uid, component);
}
private void OnDestruction(EntityUid uid, SharedMechComponent component, DestructionEventArgs args)
private void OnDestruction(EntityUid uid, MechComponent component, DestructionEventArgs args)
{
BreakMech(uid, component);
}
private void OnGetAdditionalAccess(EntityUid uid, SharedMechComponent component, ref GetAdditionalAccessEvent args)
private void OnGetAdditionalAccess(EntityUid uid, MechComponent component, ref GetAdditionalAccessEvent args)
{
var pilot = component.PilotSlot.ContainedEntity;
if (pilot == null)
@@ -163,7 +163,7 @@ public abstract class SharedMechSystem : EntitySystem
args.Entities.UnionWith(items);
}
private void SetupUser(EntityUid mech, EntityUid pilot, SharedMechComponent? component = null)
private void SetupUser(EntityUid mech, EntityUid pilot, MechComponent? component = null)
{
if (!Resolve(mech, ref component))
return;
@@ -202,7 +202,7 @@ public abstract class SharedMechSystem : EntitySystem
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
public virtual void BreakMech(EntityUid uid, SharedMechComponent? component = null)
public virtual void BreakMech(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
@@ -223,7 +223,7 @@ public abstract class SharedMechSystem : EntitySystem
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
public void CycleEquipment(EntityUid uid, SharedMechComponent? component = null)
public void CycleEquipment(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
@@ -259,7 +259,7 @@ public abstract class SharedMechSystem : EntitySystem
/// <param name="toInsert"></param>
/// <param name="component"></param>
/// <param name="equipmentComponent"></param>
public void InsertEquipment(EntityUid uid, EntityUid toInsert, SharedMechComponent? component = null,
public void InsertEquipment(EntityUid uid, EntityUid toInsert, MechComponent? component = null,
MechEquipmentComponent? equipmentComponent = null)
{
if (!Resolve(uid, ref component))
@@ -289,7 +289,7 @@ public abstract class SharedMechSystem : EntitySystem
/// <param name="component"></param>
/// <param name="equipmentComponent"></param>
/// <param name="forced">Whether or not the removal can be cancelled</param>
public void RemoveEquipment(EntityUid uid, EntityUid toRemove, SharedMechComponent? component = null,
public void RemoveEquipment(EntityUid uid, EntityUid toRemove, MechComponent? component = null,
MechEquipmentComponent? equipmentComponent = null, bool forced = false)
{
if (!Resolve(uid, ref component))
@@ -324,7 +324,7 @@ public abstract class SharedMechSystem : EntitySystem
/// <param name="delta">The change in energy</param>
/// <param name="component"></param>
/// <returns>If the energy was successfully changed.</returns>
public virtual bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, SharedMechComponent? component = null)
public virtual bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
@@ -344,7 +344,7 @@ public abstract class SharedMechSystem : EntitySystem
/// <param name="uid">The mech itself</param>
/// <param name="value">The value the integrity will be set at</param>
/// <param name="component"></param>
public void SetIntegrity(EntityUid uid, FixedPoint2 value, SharedMechComponent? component = null)
public void SetIntegrity(EntityUid uid, FixedPoint2 value, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
@@ -370,7 +370,7 @@ public abstract class SharedMechSystem : EntitySystem
/// </summary>
/// <param name="component"></param>
/// <returns>Whether or not the pilot is present</returns>
public bool IsEmpty(SharedMechComponent component)
public bool IsEmpty(MechComponent component)
{
return component.PilotSlot.ContainedEntity == null;
}
@@ -382,7 +382,7 @@ public abstract class SharedMechSystem : EntitySystem
/// <param name="toInsert"></param>
/// <param name="component"></param>
/// <returns></returns>
public bool CanInsert(EntityUid uid, EntityUid toInsert, SharedMechComponent? component = null)
public bool CanInsert(EntityUid uid, EntityUid toInsert, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
@@ -396,7 +396,7 @@ public abstract class SharedMechSystem : EntitySystem
/// <remarks>
/// This is defined here so that UI updates can be accessed from shared.
/// </remarks>
public virtual void UpdateUserInterface(EntityUid uid, SharedMechComponent? component = null)
public virtual void UpdateUserInterface(EntityUid uid, MechComponent? component = null)
{
}
@@ -407,7 +407,7 @@ public abstract class SharedMechSystem : EntitySystem
/// <param name="toInsert"></param>
/// <param name="component"></param>
/// <returns>Whether or not the entity was inserted</returns>
public virtual bool TryInsert(EntityUid uid, EntityUid? toInsert, SharedMechComponent? component = null)
public virtual bool TryInsert(EntityUid uid, EntityUid? toInsert, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
@@ -430,7 +430,7 @@ public abstract class SharedMechSystem : EntitySystem
/// <param name="uid"></param>
/// <param name="component"></param>
/// <returns>Whether or not the pilot was ejected.</returns>
public virtual bool TryEject(EntityUid uid, SharedMechComponent? component = null)
public virtual bool TryEject(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
@@ -451,7 +451,7 @@ public abstract class SharedMechSystem : EntitySystem
if (args.Handled)
return;
if (!TryComp<SharedMechComponent>(component.Mech, out var mech))
if (!TryComp<MechComponent>(component.Mech, out var mech))
return;
var weapon = mech.CurrentSelectedEquipment ?? component.Mech;
@@ -470,7 +470,7 @@ public abstract class SharedMechSystem : EntitySystem
args.Cancel();
}
private void UpdateAppearance(EntityUid uid, SharedMechComponent? component = null,
private void UpdateAppearance(EntityUid uid, MechComponent? component = null,
AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref component, ref appearance, false))

View File

@@ -1,12 +1,11 @@
using System.Threading;
using Content.Shared.DoAfter;
using Content.Shared.DoAfter;
using Content.Shared.Mech.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Mech.Equipment.Components;
/// <summary>
/// A piece of equipment that can be installed into <see cref="SharedMechComponent"/>
/// A piece of equipment that can be installed into <see cref="MechComponent"/>
/// </summary>
[RegisterComponent]
public sealed class MechEquipmentComponent : Component

View File

@@ -16,6 +16,7 @@
baseState: ripley
openState: ripley-open
brokenState: ripley-broken
- type: MechAir
- type: DoAfter
- type: Repairable
fuelCost: 25